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An Android application for crowdsourcing 3G user experience

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An Android application for crowdsourcing 3G user experience

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dc.contributor.advisor Ruiz García, Juan Carlos es_ES
dc.contributor.author Martínez Raga, Miquel es_ES
dc.date.accessioned 2011-10-11T08:31:08Z
dc.date.available 2011-10-11T08:31:08Z
dc.date.created 2011-09-30
dc.date.issued 2011-10-11
dc.identifier.uri http://hdl.handle.net/10251/11987
dc.description.abstract This report is composed by a project splited in two parts, a practical part and a research one. The first part of the project was done in Valencia (Spain) under the supervision of the company NUBESIS. We developed an Android application that is the mobile application for a website developed by the same company. We describe the problems we had while developing the application and the way we solved them. We will explain the diferent processes that take place in the application and how these processes are integrated in the application's functionality, we also talk about the user's interaction with the diferent screens and their behavior. The second part of the project is planned as a research project to improve the connectivity problem that can appear in the firrst application. This part was done in Sydney (Australia) in cooperation with the University of New South Wales (UNSW) and under the supervision of professor Mahbub Hassan. In this part we discuss the design and implementation of Android based 3G/HSDPA network bandwidth measurement mobile application. This application acts as a mobile sensor in a crowd sourcing system. We use a network link bandwidth estimation technique called packet pair probing, which can easily be implemented on a mobile platform and we also justify why we have chose the specific methodology after reviewing the related literature. We also propose a measurement initiation process with theMeasurement Server which allows the packet pair probing technique to reect an accurate download bandwidth on the measurement. We have calibrated and netune the measurement tool so it can contribute optimally to the crowd sourcing system by addressing issues such as usability, data consumption and power consumption. We include geo tags in each measurement we take and discuss the implementation issues addressed in the project. Finally, we introduce an algorithm which measures the download bandwidth in a timely fashion. We study the behaviour of the measurements by changing parameters such as packet size and packet train length. The results obtained were evaluated by comparing them to a reliable commercial bandwidth estimation tool under the same environment. Given these results we conducted a number of hypothesis tests where we used the T-statistic as the test statistic under the null hypothesis. es_ES
dc.format.extent 88 es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject.classification ARQUITECTURA Y TECNOLOGIA DE COMPUTADORES es_ES
dc.subject.other Ingeniería Informática-Enginyeria Informàtica es_ES
dc.title An Android application for crowdsourcing 3G user experience es_ES
dc.type Proyecto/Trabajo fin de carrera/grado es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica es_ES
dc.description.bibliographicCitation Martínez Raga, M. (2011). An Android application for crowdsourcing 3G user experience. http://hdl.handle.net/10251/11987. es_ES
dc.description.accrualMethod Archivo delegado es_ES


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