Mostrar el registro sencillo del ítem
dc.contributor.author | Chen, Yan | es_ES |
dc.contributor.author | del Blanco García, Federico Luis | es_ES |
dc.coverage.spatial | east=116.2961659357557; north=40.010428943100436; name=Antiguo Palacio de Verano, Beijing, Xina | es_ES |
dc.date.accessioned | 2022-09-06T07:52:49Z | |
dc.date.available | 2022-09-06T07:52:49Z | |
dc.date.issued | 2022-07-27 | |
dc.identifier.uri | http://hdl.handle.net/10251/185318 | |
dc.description.abstract | [EN] The destruction of the Old Summer Palace in Beijing after the sacking by Franco-British troops in 1860 has been an inestimable loss in the history of architecture, described by several authors as one of the wonders of Chinese architecture.This paper presents the virtual reconstruction and geometrical analysis of the Universal Peace Pavilion for the Ancient Palace of Beijing. It is a unique project in the traditional Chinese architecture both in its form and in the combination of the wooden structural elements. At the present time, only the foundation platform remains.In order to achieve a rigorous and accurate reconstruction, original sources from China and the Forbidden City Museum have been used, translating the ancient Chinese texts of the Qing dynasty and compiling the original existing documentation. The results include new unpublished documentation of the project.The reconstruction of the Universal Peace Pavilion continues the efforts made by the "Mission Palais d'Eté" (Summer Palace Mission) between 1983 and 1985, carried out by the cooperation of French and Chinese researchers and architects. Recently, the "Cooperans" institution has resumed the research of the Old Summer Palace in order to strengthen the cultural links between Europe and China.The digital reconstruction of the project makes it possible to visualize, analyse and understand a project of which only its ruins remain. By documenting the remains of the ancient ruins and exporting the Wanfanganhe Pavilion to a virtual reality system, it is possible to establish a link between Chinese architecture and the interested people, breaking down language barriers. The process of measuring, 3D modelling and translating the fundamental elements of traditional Chinese architecture has been carried out with precision to generate a model that represents an unforgettable part of the Chinese history. | es_ES |
dc.description.abstract | [ES] La destrucción del Antiguo Palacio de Verano de Pekín tras el saqueo de las tropas franco-británicas en 1860 ha supuesto una pérdida inestimable en la historia de la arquitectura, calificado por varios autores como una de las maravillas de la arquitectura china.El artículo presenta la reconstrucción virtual y análisis geométrico del Pabellón de la Paz Universal del Antiguo Palacio, con unas características únicas en la arquitectura tradicional china tanto en su forma como en la combinación de los elementos estructurales de madera. Actualmente tan solo se conserva la plataforma de cimentación.Para la consecución de una reconstrucción rigurosa y precisa, se ha acudido a las fuentes originales de China y del Museo de la Ciudad Prohibida, traduciendo los antiguos textos del chino de la dinastía Qing y recopilando la documentación original existente. Los resultados incluyen nueva documentación inédita del proyecto.La reconstrucción del Pabellón de la Paz pretende continuar los esfuerzos realizados por la Mission Palais d Eté (Misión del Palacio de Verano) entre 1983 y 1985, llevada a cabo por la cooperación de investigadores y arquitectos franceses y chinos. Recientemente, la institución Cooperans ha retomado las investigaciones sobre el Antiguo Palacio de Verano para fortalecer los vínculos culturales entre Europa y China.La reconstrucción digital del proyecto permite visualizar, analizar y entender un proyecto del que tan solo se conservan ruinas. Mediante la documentación de los restos de las antiguas ruinas y la exportación a sistemas de realidad virtual del pabellón Wanfanganhe, se establece un vínculo entre la arquitectura china y los usuarios interesados, suprimiendo las barreras lingüísticas. El proceso de la medición, modelado 3D y la traducción de los elementos fundamentales de la arquitectura tradicional china ha sido llevado a cabo con precisión para generar un modelo que represente una parte inolvidable de la historia china. | es_ES |
dc.description.sponsorship | Universidad Politécnica de Madrid | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.relation.ispartof | Virtual Archaeology Review | es_ES |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | 3D reconstruction | es_ES |
dc.subject | Traditional Chinese architecture | es_ES |
dc.subject | Wooden structures | es_ES |
dc.subject | Old Summer Palace | es_ES |
dc.subject | Digital restoration | es_ES |
dc.subject | Archaeological heritage | es_ES |
dc.subject | Arquitectura tradicional china | es_ES |
dc.subject | Estructuras de madera | es_ES |
dc.subject | Antiguo Palacio de Verano | es_ES |
dc.subject | Reconstrucción 3D | es_ES |
dc.subject | Patrimonio arqueológico | es_ES |
dc.subject | Restauración digital | es_ES |
dc.title | Constructive analysis and digital 3D reconstruction of the Yuanmingyuan Ruins: Wanfanganhe Pavilion (China) | es_ES |
dc.title.alternative | Análisis constructivo y reconstrucción digital 3D de las ruinas del Antiguo Palacio de Verano de Pekín (Yuanmingyuan): el Pabellón de la Paz Universal (Wanfanganhe) | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.4995/var.2022.16523 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Chen, Y.; Del Blanco García, FL. (2022). Constructive analysis and digital 3D reconstruction of the Yuanmingyuan Ruins: Wanfanganhe Pavilion (China). Virtual Archaeology Review. 13(27):1-16. https://doi.org/10.4995/var.2022.16523 | es_ES |
dc.description.accrualMethod | OJS | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/var.2022.16523 | es_ES |
dc.description.upvformatpinicio | 1 | es_ES |
dc.description.upvformatpfin | 16 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 13 | es_ES |
dc.description.issue | 27 | es_ES |
dc.identifier.eissn | 1989-9947 | |
dc.relation.pasarela | OJS\16523 | es_ES |
dc.description.references | Aira, J.R., Cabo M,C., del-Blanco F.L., & Gonzalo L. (2022). Puentes de madera con estructura recíproca. Análisis comparativo del puente tradicional chino y el puente de Leonardo. Informes de la Construcción, 74(565), 1-10. https://doi.org/10.3989/ic.85874 | es_ES |
dc.description.references | Aparicio-Resco, P., García Álvarez-Busto, A., Muñiz-López, I., & Fernández-Calderon, N. (2021). Reconstrucción virtual en 3D del castillo de Gauzón (Castrillón, Principado de Asturias). Virtual Archaeology Review, 12(25), 158-176. https://doi.org/10.4995/var.2021.14940 | es_ES |
dc.description.references | Aparicio D., & del-Blanco F.L. (2022). Design of immersive experiences for a utopian city. Graphic and virtual reconstruction of “The Walking City”, Archigram. EGA Expresión Gráfica Arquitectónica, 27(44), 98-109. https://doi.org/10.4995/ega.2022.14305 | es_ES |
dc.description.references | Arayici, Y., Counsell, J., Mahdjoubi, L., Nagy, G. A., Hawas, S., & Dweidar, K. (Eds.) (2017). Heritage building information modelling. Abingdon: Routledge. Taylor & Francis. https://doi.org/10.4324/9781315628011 | es_ES |
dc.description.references | Banfi, F., Brumana, R., & Stanga, C. (2019). Extended reality and informative models for the architectural heritage: from scan-to-BIM process to virtual and augmented reality. Virtual Archaeology Review, 10(21), 14–30. https://doi.org/10.4995/var.2019.11923 | es_ES |
dc.description.references | Banfi, F. (2020). HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins. Virtual Archaeology Review, 11(23), 16-33. https://doi.org/10.4995/var.2020.12416 | es_ES |
dc.description.references | Brumana, R., Stanga, C., & Banfi, F. (2021). Models and scales for quality control: toward the definition of specifications (GOA-LOG) for the generation and re-use of HBIM object libraries in a Common Data Environment. Applied Geomatics, 14, 151-179. https://doi.org/10.1007/s12518-020-00351-2 | es_ES |
dc.description.references | Catmull, E., & Clark, J. (1978). Recursively generated B-spline surfaces on arbitrary topological meshes. Computer-Aided Design, 10(6), 350. https://doi.org/10.1016/0010-4485(78)90110-0 | es_ES |
dc.description.references | Cooperans Institution (2021). Yuanmingyuan – Europe. Retrieved October 18, 2021, from https://www.yuanmingyuan.eu/en/home/ | es_ES |
dc.description.references | del Blanco García, F. L. (2022). Reconstructing Pérez Piñero’s Anoeta Velodrome. Nexus Network Journal, 24(1), 1-22. https://doi.org/10.1007/s00004-022-00590-3 | es_ES |
dc.description.references | del-Blanco, F. L. (2021). Virtual reconstruction and geometric analysis of Félix Candela’s inverted umbrellas for The Villahermosa Cathedral. Disegnarecon, 14(27), 1–14. https://doi.org/10.20365/disegnarecon.27.2021.10 | es_ES |
dc.description.references | del-Blanco, F. L., & García Ríos, I. (2018). Fernando Higueras y Félix Candela en un retorno a la geometría de paraguas invertidos. Análisis y reconstitución gráfica del aeropuerto de Murcia, 1983. EGA Expresión Gráfica Arquitectónica, 23(32), 232–243. https://doi.org/10.4995/ega.2018.9813 | es_ES |
dc.description.references | del-Blanco, F. L. & García Ríos, I. (2017). Las cúpulas de Félix Candela. Análisis y reconstitución de las instalaciones deportivas de la Universidad Brown, 1965-1972. EGA Expresión Gráfica Arquitectónica, 22(29), 228–239. https://doi.org/10.4995/ega.2017.7358 | es_ES |
dc.description.references | Duanmu, H. (2008). New Evidence of the Yuanmingyuan Garden – Wanfanganhe. Palace Museum Journal, 2. | es_ES |
dc.description.references | Garcia, K. (2021). Advances in Real-Time Rendering in Games. Siggraph 2021. https://www.advances.realtimerendering.com/s2021/index.html | es_ES |
dc.description.references | Gabaldón Guzmán, J. (2018). El jardín chino a través de William Chambers. Un análisis compositivo. (Master’s thesis). Universidad Politécnica de Madrid, Spain. https://oa.upm.es/49544/ | es_ES |
dc.description.references | Gironacci, I. M. (2021). State of the Art of Extended Reality Tools and Applications in Business. In L. Dall'Acqua, & I. Gironacci (Eds.), Transdisciplinary Perspectives on Risk Management and Cyber Intelligence (pp. 105-118). IGI Global. https://doi.org/10.4018/978-1-7998-4339-9.ch008 | es_ES |
dc.description.references | Ioannides, M., Magnenat-Thalmann, N., & Papagiannakis, G. (2017). Mixed Reality and Gamification for Cultural Heritage. Cham: Springer. https://doi.org/10.1007/978-3-319-49607-8 | es_ES |
dc.description.references | Karis, B., Stubbe, R., & Wihlidal, G. (2021). Nanite. A deep dive. Siggraph 2021. https://s2021.siggraph.org/a-deep-dive-into-unreal-engines-5-nanite/ | es_ES |
dc.description.references | Kuo, C. L., Cheng, Y. M., Lu, Y. C., Lin, Y. C., Yang, W. B., & Yen, Y. N. (2018). A Framework for Semantic Interoperability in 3D Tangible Cultural Heritage in Taiwan. In Euro-Mediterranean Conference (pp. 21–29). Cham: Springer. https://doi.org/10.1007/978-3-030-01765-1_3 | es_ES |
dc.description.references | He, Y., Gao, M., & Shang, J. (2013). A Virtual Reconstruction Methodology for Archaeological Heritage in East Asia – Practical Experience from the Re-relic Program in China. Virtual Archaeology Review, 4(9), 93. https://doi.org/10.4995/var.2013.4253 | es_ES |
dc.description.references | Lee, H. (2009). The Ruins of Yuanmingyuan: Or, How to Enjoy a National Wound. Modern China, 35(2), 155–190. https://doi.org/10.1177/0097700408326911 | es_ES |
dc.description.references | Liang, S. (2006). Qing Structural Regulations (8a). Beijing: Tshinghua University. | es_ES |
dc.description.references | Liu, R. (2015). Studies on the Nine Poems of Wangfanganhe: Interior space in drawing, Models and Documents. Beijing: Tsinghua University. | es_ES |
dc.description.references | Liu, R., Liu, C., & Zhao, B. (2016). Re-analysis of Wanfanganhe’s nine wing space. Palace Museum Journal, 2. | es_ES |
dc.description.references | Ma, B. (1991). Wood Construction Technology of Chinese Ancient Architecture. Beijing: Science Press. | es_ES |
dc.description.references | Parrinello, S., Bercigli, M., & Bursich, D. (2017). From survey to 3D model and from 3D model to “videogame”. The virtual reconstruction of a Roman Camp in Masada, Israel. Disegnarecon, 10(19), 11.1–11.19. | es_ES |
dc.description.references | Pan, G., & He, J. (2017). Interpretacion de Yingzhao Fashi (2nd ed.). Nanjing: Southeast University. | es_ES |
dc.description.references | Pybus, C., Graham, K., Doherty, J., Arellano, N., & Fai, S. (2019). New realities for Canada's Parliament: a workflow for preparing heritage BIM for game engines and virtual reality. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W15, 945–952. https://doi.org/10.5194/isprs-archives-XLII-2-W15-945-2019 | es_ES |
dc.description.references | Qian, Z. (2009). History of Chinese Architecture Art. Jiangsu: Jiangsu’s people. | es_ES |
dc.description.references | Schulze, J. (2021). Immersive Visualisation of MRI data for surgical planning. In Immersive visualisation for science research, art and education. SIGGRAPH and SIGGRAPH Asia Birds of a Feather Session. Retrieved June 2, 2021, from https://immersive-visualisation-bof.org/ | es_ES |
dc.description.references | Souza, E. (2021). From Handcrafted Stone to 3D Printing: The Technological and Material Evolution of Gaudí’s Sagrada Familia. Retrieved June 2, 2021, from https://www.plataformaarquitectura.cl/cl/964192/de-la-piedra-artesanal-a-la-impresion-3d-evolucion-tecnologica-y-material-de-la-sagrada-familia-de-gaudi | es_ES |
dc.description.references | Trunfio, M., Lucia, M. D., Campana, S., & Magnelli, A. (2021). Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction. Journal of Heritage Tourism, 17(1), 1-19. https://doi.org/10.1080/1743873X.2020.1850742 | es_ES |
dc.description.references | Wang, X. (1996). Dictionary of Ancient Chinese Architecture. Shanxi: Shanxi’s people. | es_ES |
dc.description.references | Yao, C. (1986). Building standards and sources. Beijing: China Architecture & Building Press. | es_ES |
dc.description.references | Zhu, Q. (2004). Model of Wanfanganhe. Palace Museum Journal, 3, 43-44. https://www.dpm.org.cn/building/talk/224398.html | es_ES |