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Sonido BinauralSonido 3DHRTFRealidad Virtual. InterpolaciónSpatial SoundBinaural Sound3D SoundHRTFVirtual RealityInterpolationLa creciente popularidad de los sistemas y aplicaciones de realidad virtual, así como las videoconferencias y los videojuegos, exigen grandes esfuerzos en la virtualización de audio en tiempo real, contribuyendo poderosamente al sentido de inmersión del usuario. El posicionamiento del sonido se logra mediante la convolución de las fuentes de audio con las colecciones de Head Related Impulse Responses, cuya medición puede ser tediosa y costosa. La interpolación brinda la oportunidad de ahorrar tiempo y esfuerzo al permitirnos obtener muestras fielmente nuevas de unas pocas.
El objetivo de esta tesis es diseñar e implementar algoritmos de interpolación para HRIR y Binaural Room Impulse Responses.Increasing popularity of virtual reality systems and applications, such as videoconferencing and gaming, is demanding vast efforts in real-time audio virtualization, contributing powerfully to the user s sense of immersion. Sound positioning is achieved by means of convolving audio sources with Head Related Impulse Responses collections, whose measurement can be tedious and costly. Interpolation gives the opportunity to save time and efforts by allowing us to obtain faithfully new samples from few ones.
The aim of this thesis is to design and implement interpolation algorithms for HRIRs and Binaural Room Impulse Responses.Reserva de todos los derechosAbierto José Javier López Monforthttp://hdl.handle.net/10251/109339application/pdfEspañol
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(Theoretical Basis)
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(Spatial Sound Systems)
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(Binaural Room Impulse Responses)
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(Interpolation)
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(Linear interpolation in time domain)
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