The State type exposes the following members.
Methods
Name | Description | |
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![]() | Branch |
Branchs this node.
Also sets the State.BestValue and State.BestSolution variables if arrive to such situation in the branch call.
And also do a pasive Prune, i.e; it doesn't add childs worst than the State.BestSolution state.
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![]() | CompareTo(Object) |
Compare this State with the specified.
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![]() | CompareTo(State) |
Compare this State with the specified.
Used at PriorityQueue.
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Permite que un objeto Object intente liberar recursos y realizar otras operaciones de limpieza antes de que el objeto Object sea reclamado por el recolector de elementos no utilizados. (Inherited from Object.) |
![]() | fx |
Cost function for a possible child node.
It takes into account the possible next weight in the path.
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![]() | GetHashCode | Actúa como función hash para un tipo concreto. (Inherited from Object.) |
![]() | GetPathValue |
Gets the total weight of the current path for this state. (Real value of fitness function).
Use only this functions in strange situations, not branching.
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![]() | GetType | Obtiene el objeto Type de la instancia actual. (Inherited from Object.) |
![]() | MemberwiseClone | Crea una copia superficial del objeto Object actual. (Inherited from Object.) |
![]() | PathContainsNode |
Gets a value indicating if in the current path exists a node with the specified id.
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![]() |
Print at the console the string representation for this State.
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![]() | ToString |
Gets the String representation for this State.
(Overrides Object..::..ToString()()()().) |