Vara-Villodre, Maria Dolores; Baños Rivera, Rosa María; Rasal, Paloma; Rodríguez Ortega, Alejandro; Rey, Beatriz; Wrzesien, Maja; Alcañiz Raya, Mariano Luis(Elsevier, 2016-04)
The aim of this study is to evaluate the role of the type of interface device in the efficacy of a serious game that teaches emotional regulation (ER) strategies in a non-clinical sample of adolescents. We conducted a ...
[EN] This study presents Catch Me game, a therapeutic game for teaching patients how to confront to their feared animals during spider and cockroach phobia treatment, and evaluates whether inclusion of gaming elements into ...
Rodríguez Ortega, Alejandro; Rey, Beatriz; Vara, Mª Dolores; Wrzesien, Maja; Alcañiz Raya, Mariano Luis; Baños, Rosa María; Pérez López, David Clemente(Institute of Electrical and Electronics Engineers (IEEE), 2015-02-04)
[EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we ...
Rodríguez Ortega, Alejandro; Tembl, Jose; Mesa Gresa, Patricia; Muñoz, Miguel Angel; Montoya, Pedro; Rey, Beatriz(Public Library of Science, 2017)
[EN] The aim of this study is to characterize in resting-state conditions the cerebral blood flow velocity (CBFV) signals of fibromyalgia patients. The anterior and middle cerebral arteries of both hemispheres from 15 women ...
Rodríguez Ortega, Alejandro(Universitat Politècnica de València, 2015-06-12)
[EN] Emotional regulation strategies determine the way in which people feel, express and regulate their emotions. These regulation strategies affect all aspects of life. Currently, numerous scientific studies indicate the ...
Emotional regulation strategies are used by people to influence their emotional responses to external or internal emotional stimuli. The aim of this study is to evaluate the brain activations that are associated with the ...
[EN] In the virtual reality field, presence refers to the sense of being there in the virtual world. Our aim in this work is to evaluate the usefulness of the Emotiv EPOC EEG device to measure brain activations due to the ...
[EN] The main cause of flesh browning in 'Rojo Brillante' persimmon fruit is mechanical damage caused during harvesting and packing. Innovation and research on nondestructive techniques to detect this phenomenon in the ...
Mínguez Bellón, Jorge(Universitat Politècnica de València, 2022-03-11)
[ES] El Presente Trabajo Final de Grado del Alumno Jorge Mínguez Bellón “Diseño de un modelo
parametrizado para la generación automática de estructuras metálicas para fotovoltaica”
aborda la problemática de la empresa ...
Rodríguez Ortega, Alejandro; Rey Solaz, Beatriz; Alcañiz Raya, Mariano Luis(Interactive Media Institute (IMI), 2013)
[EN] Virtual Environments (VEs) have been used as mood induction procedures. In this context, it is necessary to have instruments to analyze the emotional state during VE exposure. Objective techniques such as EEG should ...
Rodríguez Ortega, Alejandro; Rey, Beatriz; Alcañiz Raya, Mariano Luis; BAÑOS, R.; Guixeres Provinciale, Jaime; Wrzesien, Maja; Gómez Martínez, Mario; Pérez López, David Clemente; Rasal, Paloma; Parra Vargas, Elena(IOS Press, 2012)
The aim of this paper is to describe GameTeen, a novel instrument for the assessment and training of Emotional Regulation (ER) strategies in adolescent population. These new tools are based on the use of 3D serious games ...
The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically ...
Rodríguez Ortega, Alejandro; Rey Solaz, Beatriz; Alcañiz Raya, Mariano Luis(Interactive Media Institute (IMI), 2011)
[EN] This work aims to identify the arousal and presence level during an emotional engineering study. During the
experimental sessions, a high-immersion Virtual Reality (VR) system, a CAVE-like configuration, will be ...
Clemente Bellido, Miriam; Rodríguez Ortega, Alejandro; Rey Solaz, Beatriz; Alcañiz Raya, Mariano Luis(Interactive Media Institute (IMI), 2013)
[EN] In the Virtual Reality field, presence refers to the sense of being there in the virtual world. Our aim in this work is to evaluate the usefulness of the Emotiv EPOC EEG device to measure the brain activations due ...
[EN] Early control of fruit quality requires reliable and rapid determination techniques. Therefore, the food industry has a growing interest in non-destructive methods such as spectroscopy. The aim of this study was to ...
[EN] The aims of the present study are to examine the reliability and validity of the Heart Rate signal registered using two self-made wireless ECG systems, R-Tips and TipsShirt, and to compare them with another commercial ...
[EN] As Virtual Reality (VR) is starting to be used to train emotional regulation strategies, it would be interesting to propose objective techniques to monitor the emotional reactions of participants during the virtual ...
Alcañiz Raya, Mariano Luis; Rodríguez Ortega, Alejandro; Rey, Beatriz; Parra Vargas, Elena(Springer Verlag (Germany), 2014)
[EN] Emotional Regulation (ER) strategies allow people to influence the emotions they feel, when they feel them, how they experience them, and how they express them in any situation. Deficiencies or deficits in ER strategies ...
Rodríguez Ortega, Alejandro; Rey Solaz, Beatriz; Alcañiz Raya, Mariano Luis(Interactive Media Institute (IMI), 2013)
[EN] New electroencephalography (EEG) devices, more portable and cheaper, are appearing on the market. Studying the reliability of these EEG devices for emotional studies would be interesting, as these devices could be ...
Wrzesien, Maja; Rey, Beatriz; Alcañiz Raya, Mariano Luis; BAÑOS, R.; Gómez Martínez, Mario; Pérez López, David Clemente; Rodríguez Ortega, Alejandro; Rasal, Paloma; Parra Vargas, Elena; Guixeres Provinciale, Jaime(IOS Press, 2012)
The aim of this paper is to present digital representations of humans (i.e., avatars) that look like the self, applied to the Mental Health (MH) field. Virtual Representations of the Self (VRS) are in our opinion a tool ...