Antoñanzas Manuel, Christian; Gutiérrez Parera, Pablo; Simarro Haro, Mª de los Angeles; Belloch, Jose A.(Editorial Universitat Politècnica de València, 2016-10-27)
[EN] In the Audio Signal Processing field, there exists difficulties in order to explain different concepts such as, compression, masking, quantization, sampling, among others. Further, most of these concepts require the ...
López Monfort, José Javier; Gutierrez-Parera, Pablo; Cobos, Maximo(Elsevier, 2022-01)
[EN] Personalized Head-Related Transfer Functions (HRTFs) are needed as part of the binaural sound individ- ualization process in order to provide a high-quality immersive experience for a specific user. Signal processing ...
Castán Orero, Pere(Universitat Politècnica de València, 2017-11-30)
The work consists in the development of the algorithms and the graphical interface for a sound and acoustic systems measurements software using logarithmic sweep excitation signals. The software allows the use of multichannel ...
López Monfort, José Javier; Gutiérrez-Parera, Pablo; Savioja, Lauri(Elsevier, 2020-04)
[EN] Spatial audio reproduction systems using loudspeakers produce coloration effects at high frequencies due to spatial interference between loudspeakers, in both those based on panning and those based on field synthesis. ...
Gutiérrez Parera, Pablo(Universitat Politècnica de València, 2013-05-13)
Los sistemas de sonido espacial Wave Field Synthesis (WFS) y Vector Base Amplitude
Panning (VBAP) son capaces de reproducir sonidos localizados y ambientes sonoros. VBAP
se basa en panoramizaciones por amplitud, mientras ...
Gutiérrez-Parera, Pablo; López Monfort, José Javier(MDPI, 2016-04)
High quality headphones can generate a realistic sound immersion reproducing binaural recordings. However, most people commonly use consumer headphones of inferior quality, as the ones provided with smartphones or music ...
García Morant, Javier(Universitat Politècnica de València, 2017-12-02)
Title: Binaural dummy heads measurements and sound spatialization
Binaural sound is the one that is played through headphones and provides the sensation of being immersed in the environment where the sound was recorded, ...
Gutiérrez Parera, Pablo; López Monfort, José Javier; Aguilera Martí, Emanuel(Instituto de Telecomunicaciones y Aplicaciones Multimedia (ITEAM), 2014)
Creating a realistic distance perception by means of spatial audio reproduction systems is not an easy task. Cues such as the ratio between the direct signal and the level of reverberation have been traditionally employed ...
Gutiérrez Parera, Pablo(Universitat Politècnica de València, 2020-05-07)
[ES] La reproducción de las propiedades espaciales del sonido es una cuestión cada vez más importante en muchas aplicaciones inmersivas emergentes. Ya sea en la reproducción de contenido audiovisual en entornos domésticos ...
Gutierrez-Parera, Pablo; López Monfort, José Javier(Acoustical Society of America, 2018)
[EN] The equalization of headphones can force transducers to work in a non-linear condition, producing non-linear distortion. Depending on the headphone model and the reproduction level, that distortion can be audible. In ...