Rosa-Jimenez, Carlos; Ventura-Blanch, Ferrán(Editorial Universitat Politècnica de València, 2020-05-07)
[EN] Virtual reality (VR) has achieved an adequate level of development in education and research in higher education The training in Architecture requires a reflection on the incorporation of new design technologies at ...
[EN] This work aims to inspire, ignite and engage school students to consider STEM at university, by collaborating between a university research group and school students. Learning resources will be co-created with students, ...
[EN] Faced with the COVID-19 pandemic, universities have developed strategies to continue provision of quality teaching activities. This contribution describes the actions carried out by the University of Vic - Central ...
[EN] Recorded lectures are a useful tool for pedagogical practice in tertiary education. This study provides a large quantitative analysis to examine the impact of using supplementary lecture recordings and empirically ...
Guzmán Ortiz, Brunnel Eduardo(Editorial Universitat Politècnica de València, 2021-02-08)
[EN] Augmented Reality (AR) is changing the perception of education in the way
of learning, therefore, in the way of teaching, consolidating AR as part of the
future of education, but not only in this field, but in general ...
Luwes, Nicolaas; Van Heerden, Leanri(Editorial Universitat Politècnica de València, 2020-04-28)
Whenever complex threshold concepts are covered facilitators need to take extra care that students retain the new knowledge for future application. The problem encountered was that certain concepts, like digital logic gates ...
van Lambalgen, Rianne(Editorial Universitat Politècnica de València, 2020-04-28)
This paper discusses blended support for undergraduate students to perform interdisciplinary research in teams. Interdisciplinary research is a complex process that consists of multiple steps and requires collaboration ...
[EN] The main purpose of this research is checking the effectiveness of some
online collaborative learning techniques through the development and
implementation of a Google-based environment which will let us develop ...
Garrido, Antonio; Morales, Lluvia(Institute of Electrical and Electronics Engineers (IEEE), 2014-02)
Combining learning objects is a challenging topic
because of its direct application to curriculum generation,
tailored to the students' profiles and preferences. Intelligent
planning allows us to adapt learning routes ...
Garrido Tejero, Antonio; Morales, Lluvia(Institute of Electrical and Electronics Engineers (IEEE), 2012)
[EN] ¿ Combining learning objects is a challenging topic
because of its direct application to curriculum generation,
tailored to the students' profiles and preferences. Intelligent
planning allows us to adapt learning ...
[EN]
Augmented Reality (AR) has been used successfully in several industries; one of these is education. A systematic understanding of how AR contributes to education still lacks studies about the content type and its ...
Research carried out in recent years suggests that students in Higher Education are not always motivated and lack the learning skills and work habits to overcome first-year difficulties at the university. As a consequence, ...
Mosquera Gende, Ingrid(Universitat Politècnica de València, 2022-06-30)
[EN] Collaboration and the relationship between students play an essential role in a non-face-to-face educational environment. However, at the same time, they are complicated concepts to address and implement, and in this ...
Uukkivi, Anne; Labanova, Oksana(Editorial Universitat Politècnica de València, 2018-07-02)
[EN] For improving academic performance teachers must search for possibilities to increase students’ motivation. Teachers must understand that what motivates teachers may not motivate students (Wiesman 2012). The aim of ...
Szczygiel, Lukasz; Iannella, Alessandro; Simi, Maria(Editorial Universitat Politècnica de València, 2022-05-31)
[EN] The emergency distance learning methods adopted to face the pandemic are connected to some inherent problems which concern the lack of social aspects, interactions, and motivation. These and other frequent issues ...
Shliakhovchuk, Olena; Muñoz García, Adolfo(Egitim Danismanligi ve Arastirmalari Merkezi - EDAM, 2020-01)
[EN] The video-game industry has become a significant force in the business and entertainment world. Video games have
become so widespread and pervasive that they are now considered a part of the mass media, a common ...
Zeng, Min Qian (Michelle); Chen, Hailan; Shrestha, Anil; Crowley, Chris; Ng, Emma; Wang, Guangyu(Editorial Universitat Politècnica de València, 2020-05-02)
[EN] Over time, forest education has had to adapt to keep up with global changes and to accomodate the needs of students and society. While facing pressing global issues like climate change, deforestation, illegal logging ...
Dittrich, Toby; Star, Sequoia(Editorial Universitat Politècnica de València, 2018-07-02)
[EN] Voice Recognition (VR) software has now evolved to be fast and accurate enough to be useful in many educational settings. This paper describes two new uses for VR technology, both protected by patents, which can ...
Lapa, A.; Pretto, N.D.L.(Universitat Politècnica de València, 2019-06-29)
[EN] This paper analyses on the integration of ICT in education as a space for citizenship education in digital culture. This integration presents a special opportunity to promote a re-signification of the role of educational ...
García-Tudela, Pedro Antonio; González-Calatayud, Víctor; Serrano-Sánchez, José Luis(Universitat Politècnica de València, 2020-12-31)
[EN] The aim of this research is to know the strategies that 128 university students use to solve problems in teamwork while participating in an educational escape room. In this immersive game, the participants had to solve ...