Gracia-Morán, Joaquín; Lemus Zúñiga, Lenin Guillermo(Editorial Universitat Politècnica de València, 2014-07-16)
[ES] Este trabajo describe los problemas de los alumnos del Grado en Ingeniería
en Tecnologías Industriales para utilizar las TIC, como puede ser: a) la falta
de información que estos alumnos tienen para buscar trabajo ...
[EN] This paper analyzes the use of gamification in university education.
Gamification is the term used to refer to the application of game mechanics
in areas in which gaming is not typically used. Our working hypothesis ...
Canós-Darós, Lourdes; Estelles-Miguel, Sofia; Guijarro, Ester(EscuelaTécnica Superior de Ingeniería del Diseño. Universitat Politècnica de València, 2022-07-22)
[ES] De la motivación de los estudiantes depende su rendimiento académico y su aprendizaje. En
este trabajo presentamos los resultados de las respuestas a un cuestionario de elaboración
propia con el que estudiantes ...
[EN] In the study plans of the first years of the degrees in Health Sciences it is usual to include basic and general subjects that are not very motivating for students with a more specific academic profile. Specifically, ...
[EN] Research in Food Sciences is becoming more relevant every day. The world is facing unprecedented
global problems affecting food sustainability and the link between food and health is scientifically
proven. University ...
[EN] This paper presents different methodological proposals whose common axis is the
application of photovoice adapted in different university teaching contexts are and
developed within the framework of the Innovation ...
[EN] The use of games in the classroom allows the learning of formal concepts in a
favourable climate where the students are incentivized for the achievement of
a challenge increasing the motivation and the development ...
Capella Hernández, Juan Vicente(REDINE, 2021-09-30)
[EN] The application of gamification in the teaching-learning process has proven to be very convenient, both in faceto-
face and non-face-to-face or hybrid teaching. However, the process of choosing the appropriate tools ...
Serna García, Eva; Pereda, Javier; Mauricio, María Dolores; Pérez, Salvador(Editorial Universitat Politècnica de València, 2019-09-30)
[EN] Our general objective consists in using gamification as a teaching tool in order
to get a higher level of students’ involvement in the tutorials, as well as,
increasing the motivation to learn Pathophysiology in the ...
[EN] One of the tools that can contribute to enhancing students' learning, motivation, and
academic performance is the gamification technique. However, this technique is still not
widely implemented in the university ...
[EN] The resource of teaching through games (gamification) has also been extended to teaching at the University, with good results. In this work we present an enriching experience of gamification in the classroom, carried ...
Sainz de Abajo, Beatriz; De la Torre Díez, Isabel; López Coronado, Miguel; Couto, Celso; De Castro Lozano, Carlos(Editorial Universitat Politècnica de València, 2018-09-26)
[EN] This study aims to motivate the students, transforming the learning process through gamification as a pedagogical tool, seeking to arouse students' interest in the subject, and encouraging them through a system of ...
San Miguel, Teresa; Megías, Javier; Serna, Eva(Editorial Universitat Politècnica de València, 2017-07-18)
[EN] After the success last year using gamification as a motivating method in the degree of Biomedical Engineering (UV-UPV), we introduce it this year in degree in Podiatry (UV). On the basis of the results of our first ...
San Miguel, Teresa; Megías, Javier; Serna, Eva(Editorial Universitat Politècnica de València, 2016-07-19)
[EN] Technological development offers several new opportunities to improve the
quality of teaching. Under the ongoing task as a teachers of motivating and
teaching how to learn to our students, we present the results of ...
Villalpando Aranda, Ana(Editorial Universitat Politècnica de València, 2022-10-25)
[EN] Gamification (The use of elements of game design in non-game context) is a term that has been
going on for approximately a decade in the educational field. But its practice was initially
hampered by its behavioral ...
[ES] Este artículo presenta los primeros resultados de un proyecto de innovación educativa en la UPV que aplica una metodología de evaluación de prácticas mediante la generación de vídeos para la red social TikTok. El ...
Moreno Murcia, Juan Antonio; Silveira Torregrosa, Yolanda(Universitat Politècnica de València, 2015-03-28)
[ES] El objetivo de este trabajo ha sido diseñar y validar la Escala de Percepción de Competencia Laboral, y determinar el poder de predicción de las variables de cuidado del docente, autonomía, y motivación autodeterminada ...
Adsuara, Jose E.; Fernández-Morán, Roberto; Gómez-Chova, Luis; Laparra, Valero; Ruescas Orient, Ana Belén; Fernández-Torres, Miguel; Girbés-Juan, Vicent; Amorós López, Julia; Muñoz-Marí, Jordi; Pérez-Suay, Adrián(Editorial Universitat Politècnica de València, 2022-10-28)
[EN] One essential condition for a good learning process by students is their motivation when
facing the activities proposed by teachers in class. New generations of students, already
formed by digital natives, push us ...
Palací-López, Daniel; López Rodríguez, María(Editorial Universitat Politècnica de València, 2022-01-19)
[ES] La irrupción en nuestra sociedad de la COVID-19 ha supuesto un gran impacto en el campo de la Educación Superior, que ha necesitado reajustar y adaptar todas las actividades que intervienen en el proceso de ...
[EN] The educational model has developed new transformations, including the introduction of new
pedagogical methodologies such as the Flipped Classroom (FC). FC is a tool that provides
greater autonomy for the student, ...