Phobia towards small animals has been treated using exposure in vivo and virtual reality. Recently, augmented reality (AR) has also been presented as a suitable tool. The first AR system developed for this purpose used ...
Arino, Juan-J.; Juan Lizandra, María Carmen; Gil Gómez, José Antonio; Mollá Vayá, Ramón Pascual(Taylor & Francis: STM, Behavioural Science and Public Health Titles, 2014)
Advances in display devices are facilitating the integration of stereoscopic visualization in our daily lives. However, autostereoscopic visualization has not been extensively exploited. In this paper, we present a system ...
[EN] This study presents Catch Me game, a therapeutic game for teaching patients how to confront to their feared animals during spider and cockroach phobia treatment, and evaluates whether inclusion of gaming elements into ...
CHICCHI-GIGLIOLI, IRENE ALICE; Bermejo Vidal, Cristina; Alcañiz Raya, Mariano Luis(Frontiers Media SA, 2019-11-14)
[EN] Virtual reality (VR) and augmented reality (AR) are two novel graphics immersive techniques (GIT) that, in the last decade, have been attracting the attention of many researchers, especially in psychological research. ...
Juan, M.-Carmen; Charco, Jorge L.; García García, Inmaculada; Mollá Vayá, Ramón Pascual(Frontiers Media SA, 2019-06-20)
[EN] Healthy eating habits involve controlling your diet. It is important to know how to
interpret the nutritional information of the packaged foods that you consume. These
packaged foods are usually processed and contain ...
[EN] Early education is a key element for the future success of students in the education system. This work analyzes the feasibility of using augmented reality contents with preschool students (four and five years old) as ...
Blanco Pons, Silvia(Universitat Politècnica de València, 2021-12-27)
[ES] La RA consiste en la superposición de elementos virtuales sobre el entorno real, de manera que el usuario percibe estos elementos como si formaran parte de la realidad que está visualizando. Las aplicaciones de RA en ...
[EN] The subject named Technical Graphics Communication is taught in different degrees in Jaume I
University, among which are Bachelor¿s degrees in Industrial Technology Engineering, Mechanical
Engineering, Electrical ...
Pérez Medina, Andrea(Universitat Politècnica de València, 2020-05-18)
[ES] El presente Trabajo Fin de Master es un estudio sobre la influencia que la presentación de un
producto tiene en la forma en la que el sujeto percibe sus diferentes características.
Para ello el proyecto se dividió ...
Pirault Latete, Simon Louis Hugo(Universitat Politècnica de València, 2021-10-27)
[ES] Las capacidades de los visores de realidad virtual autónomos (no requieren de su conexión a un PC para su funcionamiento) han ido mejorando en los últimos años, disminuyendo en paralelo su coste de adquisición. ...
Gomis Álvarez, Alberto(Universitat Politècnica de València, 2017-10-24)
[ES] La realidad aumentada es considerada una tecnología relativamente reciente. Se basa fundamentalmente en la superposición de información digital a un entorno real, ofreciendo numerables ventajas al usuario. Los sistemas ...
Fuster Andújar, Francisco de Asís(Universitat Politècnica de València, 2015-07-30)
[ES] El presente proyecto aborda el desarrollo de una aplicación de realidad aumentada capaz
de mostrar imágenes históricas de puntos de interés turístico. Para ello, los usuarios
únicamente tienen que enfocar con la ...
Vargas Hurtado, José(Universitat Politècnica de València, 2019-09-25)
[ES] El presente proyecto pretende explorar la potencialidad de las aplicaciones de realidad aumentada (AR) en dispositivos móviles en su aplicación para la ayuda en la toma de decisiones de los clientes de la industria ...
Juan Pérez, Jaime(Universitat Politècnica de València, 2019-10-28)
[ES] La orientación en interiores es un área poco conocida por el público general, el cual está
más acostumbrado a utilizar sistemas de navegación en exteriores. Inicialmente, el
guiado en interiores hacia uso de mapas ...
Urdaneta García, Daniela de Jesús(Universitat Politècnica de València, 2019-03-26)
[EN] The present investigation intends to generate through a documentary and phenomenological analysis an aesthetic approach that helps to understand the artistic practices developed in Augmented Reality in the public ...
[EN] The POLIRURAL project is implementing ICT in the visitSegóbriga Archaeological Park,
developing different tools through new innovative technologies, which help, together with an
appropriate interpretation strategy, ...
[EN] The following work has the purpose of showing the creative artistic process carried out collectively by art students in Memphis University
in the United States of America and the Autonomous University of Baja California, ...
Guzmán Ortiz, Brunnel Eduardo(Editorial Universitat Politècnica de València, 2021-02-08)
[EN] Augmented Reality (AR) is changing the perception of education in the way
of learning, therefore, in the way of teaching, consolidating AR as part of the
future of education, but not only in this field, but in general ...
Bañon Rubio, Cayetano(Universitat Politècnica de València, 2020-02-20)
[EN] The company Levypyörä wanted to make an application in AR for mobile devices, in
order to differentiate itself from the competition and show its strengths.
To prepare to the case, the tools for developing AR were ...
Blanco-Pons, Silvia; Carrión-Ruiz, Berta; Duong, M.; Chartrand, J.; Fai, S.; Lerma, José Luis(MDPI AG, 2019-08-07)
[EN] Augmented Reality (AR) applications have experienced extraordinary growth recently, evolving into a well-established method for the dissemination and communication of content related to cultural heritage¿including ...