Desarrollo de una arquitectura para facilitar acciones de uso cotidiano a personas con dependencia
Fecha
Autores
Martínez Bernat, Jorge
Directores
Handle
https://riunet.upv.es/handle/10251/183777
Cita bibliográfica
Martínez Bernat, J. (2022). Desarrollo de una arquitectura para facilitar acciones de uso cotidiano a personas con dependencia. Universitat Politècnica de València. https://riunet.upv.es/handle/10251/183777
Resumen
[ES] El objetivo del proyecto será realizar una comparativa entre dos posibles implementaciones
de interacción con la máquina, para mejorar la vida de personas con dependencia.
Para empezar, se propondrán dos posibles formas de interactuar; el control de dispositivos
IoT, que permiten interactuar con dispositivos que podrían encontrarse en una casa domotizada, y el uso de un communicador, que ofrece la capacidad al usuario de comunicarse
con otras personas de una manera sencilla.
Seguidamente, en cuanto a los elementos que habilitarán las posibles formas de interactuar anteriormente mencionadas, utilizaremos en primer lugar el dispositivo NextMind, el
cual nos permitirá controlar acciones gracias a nuestras ondas cerebrales. Por otra parte,
utilizaremos un algoritmo de machine learning que permitirá detectar cuando el usuario
levanta la mano y detectar una acción.
Finalmente, compararemos los modelos en usuarios finales, para comprobar los beneficios
de ambos estilos de interacción, y cuál de ellos ofrece mejores resultados
[EN] The project’s objective will be to compare two possible implementations of interaction with the machine to improve the lives of people with dependence. To begin with, we will find two possible aids, the control of IoT devices, allowing us to interact with devices that could be found in an automated house, or the use of a communicator, giving the user the ability to communicate with other people in a simple way. Then, as for the interaction models with the previous options, we find first the NextMind device, which will allow us to control actions thanks to our brain waves. On the other hand, we will use a machine learning algorithm to capture when the user raises his hand and, therefore, detects an action. Finally, we will compare the models with final users to check which model gets better results
[EN] The project’s objective will be to compare two possible implementations of interaction with the machine to improve the lives of people with dependence. To begin with, we will find two possible aids, the control of IoT devices, allowing us to interact with devices that could be found in an automated house, or the use of a communicator, giving the user the ability to communicate with other people in a simple way. Then, as for the interaction models with the previous options, we find first the NextMind device, which will allow us to control actions thanks to our brain waves. On the other hand, we will use a machine learning algorithm to capture when the user raises his hand and, therefore, detects an action. Finally, we will compare the models with final users to check which model gets better results
Palabras clave
Realidad aumentada, Inteligencia Artificial, Dispositivos cerebro-computador, IoT, Comunicador, Machine learning, Brain-computer interfaces, Augmented reality