AGORAS: Exploring Creative Learning on Tangible User Interfaces
Fecha
Autores
Catalá Bolós, Alejandro
Martínez-Villaronga, Adrià
Mocholí Agües, Jose Antonio
Directores
Handle
https://riunet.upv.es/handle/10251/50445
Cita bibliográfica
Catalá Bolós, A.; Jaén Martínez, FJ.; Martínez-Villaronga, A.; Mocholí Agües, JA. (2011). AGORAS: Exploring Creative Learning on Tangible User Interfaces. En Computer Software and Applications Conference (COMPSAC), 2011 IEEE 35th Annual. Institute of Electrical and Electronics Engineers (IEEE). 326-335. https://doi.org/10.1109/COMPSAC.2011.50
Titulación
Resumen
Departing from creative learning foundations, this
paper discusses on the suitability of interactive tables as a
grounding technology to support creative learning for several
reasons: support for social learning, because the subjects share
a physical space as in traditional non-digital technologies;
communication during the creative, experimental and reflexive
process is direct and not computer-mediated; and subjects can
carry out the task in parallel on the same surface. Considering
reflection, discussion and creation processes in a loop, an
experiment with teenagers has been conducted comparing a
digital-based against a pure tangible tabletop in a task of
creating entities consisting of blocks and joint elements. This
preliminary study, designed to obtain initial insights about
whether the grounding technology may become a promising
tool to support creative learning, explores some aspects such as
productivity, complexity of designs and concurrent comanipulation.
The results showed that subjects were more
productive in terms of the number of solutions obtained using
the non computer-mediated approach. However using the
digital tabletop approach subjects design, on average, more
complex or elaborate solutions in terms of the number of
involved bodies and joints. Finally, an important finding was
that teams established more frequently concurrent cooperation
schemes in the digital tabletop condition by sharing more
effectively the creation space.
Palabras clave
Interactive surface, Tabletop Displays, Tangible User Interface (TUI), Creativity
ISSN
0730-3157
ISBN
978-0-7695-4439-7
978-1-4577-0544-1
978-1-4577-0544-1
Fuente
Computer Software and Applications Conference (COMPSAC), 2011 IEEE 35th Annual
DOI
10.1109/COMPSAC.2011.50
Editorial
Institute of Electrical and Electronics Engineers (IEEE)
Versión del editor
http://dx.doi.org/10.1109/COMPSAC.2011.50
dc.description.uri
Agradecimientos
This work was funded by the Spanish Ministry of Education and Science and Innovation under the National Strategic Program of Scientific Research, Development and Technological Innovation (I+D+i) and project TSI2010-20488. Our thanks to the Alaquas city council and the clubhouse’s managers. Thanks also to the team Polimedia of the office “Área de Información y Comunicaciones” (ASIC) for the support in computer hardware. A. Catalá is supported by a FPU fellowship from the Ministry of Education and Science of Spain with reference AP2006-00181.