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Game-based learning in an Industrial Service Operations Management Course

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Game-based learning in an Industrial Service Operations Management Course

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dc.contributor.author Tetik, Müge es_ES
dc.contributor.author Öhman, Mikael es_ES
dc.contributor.author Rajala, Risto es_ES
dc.contributor.author Holmström, Jan es_ES
dc.date.accessioned 2018-10-05T12:55:35Z
dc.date.available 2018-10-05T12:55:35Z
dc.date.issued 2018-07-02T12:55:35Z
dc.identifier.isbn 9788490486900 es_ES
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/109638
dc.description.abstract [EN] This study explores how a game-based approach supports students’ learning in a graduate course on industrial service operations management. Aalto Manufacturing Game (AMG) has been played for several years as a part of an Industrial Management course to provide students with a realistic view of industrial services and asset management. The game illustrates supply chain dynamics and asset management challenges, with a focus on the quality deterioration problem in service provision (Oliva & Sterman, 2001). In this paper, we evaluate the effect of AMG on participants’ learning based on game session feedback and written exam answers. We also evaluate the game as a learning experience trough feedback, observations, and interviews. The findings suggest that the gamified version of teaching provides students with the opportunity to learn by doing while having fun in the class. The game enables participants to socially construct knowledge, raising the effectiveness of teaching supply chain challenges by simulating real world problems from different perspectives of actors involved in operations. Based on our research we argue that the game enhances the learning experience through emotionally engaging students in the activity. To this end, the learning objectives should be embedded in the game dramaturgy. es_ES
dc.description.uri http://ocs.editorial.upv.es/index.php/HEAD/HEAD18 es_ES
dc.format.extent 9
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 4th International Conference on Higher Education Advances (HEAD'18)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Teaching game
dc.subject Service operations
dc.subject Gamification
dc.title Game-based learning in an Industrial Service Operations Management Course es_ES
dc.type Comunicación en congreso es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.4995/HEAD18.2018.8095 es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Tetik, M.; Öhman, M.; Rajala, R.; Holmström, J. (2018). Game-based learning in an Industrial Service Operations Management Course. Editorial Universitat Politècnica de València. 837-845. https://doi.org/10.4995/HEAD18.2018.8095 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Fourth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 20-22,2018 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD18/paper/view/8095 es_ES
dc.description.upvformatpinicio 837
dc.description.upvformatpfin 845
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\8095 es_ES


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