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Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces

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Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces

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dc.contributor.author Jurdi, Sandra es_ES
dc.contributor.author García Sanjuan, Fernando es_ES
dc.contributor.author Nácher-Soler, Vicente Ernesto es_ES
dc.contributor.author Jaén Martínez, Francisco Javier es_ES
dc.date.accessioned 2019-07-10T20:02:05Z
dc.date.available 2019-07-10T20:02:05Z
dc.date.issued 2018 es_ES
dc.identifier.issn 0953-5438 es_ES
dc.identifier.uri http://hdl.handle.net/10251/123458
dc.description.abstract [EN] Collaborative problem solving (CPS) is an essential soft skill that should be fostered from a young age. Research shows that a good way of teaching such skills is through video games; however, the success and viability of this method may be affected by the technological platform used. In this work we propose a gameful approach to train CPS skills in the form of the CPSbot framework and describe a study involving 80 primary school children on user experience and acceptance of a game, Quizbot, using three different technological platforms: two purely digital (tabletop and handheld tablets) and another based on tangible interfaces and physical spaces. The results show that physical spaces proved to be more effective than the screen-based platforms in several ways, as well as being considered more fun and easier to use by the children. Finally, we propose a set of design considerations for future gameful CPS systems based on the observations made during this study. es_ES
dc.description.sponsorship Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund (project TIN2014-60077-R); Spanish Ministry of Education, Culture and Sport (with fellowship FPU14/00136) and Conselleria d'Educacio, Cultura i Esport (Generalitat Valenciana, Spain) (grant ACIF/2014/214). es_ES
dc.language Inglés es_ES
dc.publisher Oxford University Press es_ES
dc.relation.ispartof Interacting with Computers es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Mixed/augmented reality es_ES
dc.subject Tangible interaction es_ES
dc.subject Tablet computers es_ES
dc.subject Tables and interactive surfaces es_ES
dc.subject Ubiquitous and mobile computing design and evaluation es_ES
dc.subject Collaborative learning es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1093/iwc/iwy006 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MECD//FPU14%2F00136/ES/FPU14%2F00136/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//TIN2014-60077-R/ES/SISTEMA DE TERAPIAS DE JUEGO BASADO EN SUPERFICIES INTERACTIVAS PARA LA MEJORA DEL IMPACTO EMOCIONAL DERIVADO DE LA HOSPITALIZACION PEDIATRICA/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//ACIF%2F2014%2F214/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Jurdi, S.; García Sanjuan, F.; Nácher-Soler, VE.; Jaén Martínez, FJ. (2018). Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces. Interacting with Computers. 30(3):187-206. https://doi.org/10.1093/iwc/iwy006 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://doi.org/10.1093/iwc/iwy006 es_ES
dc.description.upvformatpinicio 187 es_ES
dc.description.upvformatpfin 206 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 30 es_ES
dc.description.issue 3 es_ES
dc.relation.pasarela S\361792 es_ES
dc.contributor.funder Generalitat Valenciana es_ES
dc.contributor.funder Ministerio de Educación es_ES
dc.contributor.funder Ministerio de Economía y Empresa es_ES


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