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Computer simulation in archaeology. Art, science or nightmare?

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Computer simulation in archaeology. Art, science or nightmare?

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Barceló, JA. (2012). Computer simulation in archaeology. Art, science or nightmare?. Virtual Archaeology Review. 3(5):8-12. https://doi.org/10.4995/var.2012.4489

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Título: Computer simulation in archaeology. Art, science or nightmare?
Autor: Barceló, Juan Anton
Fecha difusión:
Resumen:
[EN] By simulating historical processes and not just the archaeological material, I intend to explain social causality at the micro and macro levels. The target is no more an archaeological artifact but a human society at ...[+]


[ES] Se propone ampliar el concepto mismo de Arqueología Virtual a la simulación de sociedades humanas y no sólo la simulación de objetos que existieron en el pasado. La idea es poder disponer de una herramienta para ...[+]
Palabras clave: Virtual archaeology , Artificial society , Simulation , Agent-based modelling , Arqueología virtual , Sociedad artificial , Simulación , Modelo a base de actores
Derechos de uso: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Fuente:
Virtual Archaeology Review. (eissn: 1989-9947 )
DOI: 10.4995/var.2012.4489
Editorial:
Universitat Politècnica de València
Versión del editor: https://doi.org/10.4995/var.2012.4489
Código del Proyecto:
info:eu-repo/grantAgreement/MICINN//HAR2009-12258/ES/Experimentacion Y Desarrollo De Tecnicas Avanzadas De Inteligencia Artificial Para La Simulacion Computacional De La Dinamica Social Y La Evolucion Historica/
info:eu-repo/grantAgreement/MICINN//CSD2010-00034/ES/Social and environmental transitions: Simulating the past to understand human behaviour (SIMULPAST)/
Agradecimientos:
This research is funded by the Spanish Ministry for Scienc and Innovation, under grant No. HAR2009-12258, and it is a part of the joint research team “Social and environmental transitions: Simulating the past to understand ...[+]
Tipo: Artículo

References

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