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dc.contributor.author | Marín-Morales, Javier | es_ES |
dc.contributor.author | Higuera-Trujillo, Juan Luis | es_ES |
dc.contributor.author | Greco, Alberto | es_ES |
dc.contributor.author | Guixeres, Jaime | es_ES |
dc.contributor.author | Llinares Millán, María Del Carmen | es_ES |
dc.contributor.author | Gentili, Claudio | es_ES |
dc.contributor.author | Scilingo, Enzo Pasquale | es_ES |
dc.contributor.author | Alcañiz Raya, Mariano Luis | es_ES |
dc.contributor.author | Valenza, Gaetano | es_ES |
dc.date.accessioned | 2021-01-28T04:31:55Z | |
dc.date.available | 2021-01-28T04:31:55Z | |
dc.date.issued | 2019-10-15 | es_ES |
dc.identifier.issn | 1932-6203 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/160083 | |
dc.description.abstract | [EN] Virtual reality is a powerful tool in human behaviour research. However, few studies compare its capacity to evoke the same emotional responses as in real scenarios. This study investigates psycho-physiological patterns evoked during the free exploration of an art museum and the museum virtualized through a 3D immersive virtual environment (IVE). An exploratory study involving 60 participants was performed, recording electroencephalographic and electrocardiographic signals using wearable devices. The real vs. virtual psychological comparison was performed using self-assessment emotional response tests, whereas the physiological comparison was performed through Support Vector Machine algorithms, endowed with an effective feature selection procedure for a set of state-of-the-art metrics quantifying cardiovascular and brain linear and nonlinear dynamics. We included an initial calibration phase, using standardized 2D and 360 degrees emotional stimuli, to increase the accuracy of the model. The self-assessments of the physical and virtual museum support the use of IVEs in emotion research. The 2-class (high/low) system accuracy was 71.52% and 77.08% along the arousal and valence dimension, respectively, in the physical museum, and 75.00% and 71.08% in the virtual museum. The previously presented 360 degrees stimuli contributed to increasing the accuracy in the virtual museum. Also, the real vs. virtual classifier accuracy was 95.27%, using only EEG mean phase coherency features, which demonstrates the high involvement of brain synchronization in emotional virtual reality processes. These findings provide an important contribution at a methodological level and to scientific knowledge, which will effectively guide future emotion elicitation and recognition systems using virtual reality. | es_ES |
dc.description.sponsorship | This work was supported by Ministerio de Economia y Competitividad de Espana (URL: http://www.mineco.gob.es/; Project TIN201345736-R and DPI2016-77396-R); Direccion General de Trafico, Ministerio Del Interior de Espana (URL: http://www.dgt.es/es/; Project SPIP2017-02220); and the Institut Valencia d'Art Modern (URL: https://www.ivam.es/).The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Public Library of Science | es_ES |
dc.relation.ispartof | PLoS ONE | es_ES |
dc.rights | Reconocimiento (by) | es_ES |
dc.subject | Affective computing | es_ES |
dc.subject | Emotion recognition | es_ES |
dc.subject | Eeg | es_ES |
dc.subject | Ecg | es_ES |
dc.subject | Support vector machine | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject | Head mounted display | es_ES |
dc.subject.classification | CONSTRUCCIONES ARQUITECTONICAS | es_ES |
dc.subject.classification | EXPRESION GRAFICA EN LA INGENIERIA | es_ES |
dc.subject.classification | ORGANIZACION DE EMPRESAS | es_ES |
dc.title | Real vs. immersive-virtual emotional experience: Analysis of psycho-physiological patterns in a free exploration of an art museum | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1371/journal.pone.0223881 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//TIN2013-45736-R/ES/INVESTIGACION DE NUEVAS METRICAS DE NEUROARQUITECTURA MEDIANTE EL USO DE ENTORNOS VIRTUALES INMERSIVOS/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//BES-2014-069449/ES/BES-2014-069449/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//DPI2016-77396-R/ES/HERRAMIENTAS TERAPEUTICAS AVANZADAS PARA SALUD MENTAL/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/DGT//SPIP2017-02220/ES/Índice cognitivo-emocional de la percepción de seguridad del peatón/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Organización de Empresas - Departament d'Organització d'Empreses | es_ES |
dc.description.bibliographicCitation | Marín-Morales, J.; Higuera-Trujillo, JL.; Greco, A.; Guixeres, J.; Llinares Millán, MDC.; Gentili, C.; Scilingo, EP.... (2019). Real vs. immersive-virtual emotional experience: Analysis of psycho-physiological patterns in a free exploration of an art museum. PLoS ONE. 14(10):1-24. https://doi.org/10.1371/journal.pone.0223881 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.1371/journal.pone.0223881 | es_ES |
dc.description.upvformatpinicio | 1 | es_ES |
dc.description.upvformatpfin | 24 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 14 | es_ES |
dc.description.issue | 10 | es_ES |
dc.identifier.pmid | 31613927 | es_ES |
dc.identifier.pmcid | PMC6793875 | es_ES |
dc.relation.pasarela | S\397540 | es_ES |
dc.contributor.funder | Ministerio del Interior | es_ES |
dc.contributor.funder | Institut Valencià d'Art Modern | es_ES |
dc.contributor.funder | Ministerio de Economía y Competitividad | es_ES |
dc.contributor.funder | Dirección General de Tráfico | es_ES |
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