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dc.contributor.author | François, Paul | es_ES |
dc.contributor.author | Leichman, Jeffrey | es_ES |
dc.contributor.author | Laroche, Florent | es_ES |
dc.contributor.author | Rubellin, Françoise | es_ES |
dc.date.accessioned | 2021-07-20T09:23:30Z | |
dc.date.available | 2021-07-20T09:23:30Z | |
dc.date.issued | 2021-07-14 | |
dc.identifier.uri | http://hdl.handle.net/10251/169557 | |
dc.description.abstract | [EN] The VESPACE project aims to revive an evening of theatre at the Foire Saint-Germain in Paris in the 18th century, by recreating spaces, atmospheres and theatrical entertainment in virtual reality. The venues of this fair have disappeared without leaving any archaeological traces, so their digital reconstruction requires the use of many different sources, including the expertise of historians, historians of theatre and literature. In this article, we present how we have used video game creation tools to enable the use of virtual reality in three key stages of research in the human sciences and particularly in history or archaeology: preliminary research, scientific dissemination and mediation with the general public. In particular, we detail the methodology used to design a three-dimensional (3D) model that is suitable for both research and virtual reality visualization, meets the standards of scientific work regarding precision and accuracy, and the requirements of a real-time display. This model becomes an environment in which experts can be immersed within their fields of research and expertise, and thus extract knowledge reinforcing the model created –through comments, serendipity and new perspectives– while enabling a multidisciplinary workflow. We also present our tool for annotating and consulting sources, relationships and hypotheses in immersion, called PROUVÉ. This tool is designed to make the virtual reality experience go beyond a simple image and to convey scientific information and theories in the same way an article or a monograph does. Finally, this article offers preliminary feedback on the use of our solutions with three target audiences: the researchers from our team, the broader theatre expert community and the general public. | es_ES |
dc.description.abstract | [ES] El proyecto VESPACE tiene como objetivo revivir una velada de teatro en la Foire Saint-Germain de París en el siglo XVIII, recreando espacios, atmósferas y entretenimiento teatral en realidad virtual. Las sedes de esta feria han desaparecido sin dejar ningún rastro arqueológico, por lo que su reconstrucción digital requiere el uso de muy diversas fuentes, entre las que se encuentran expertos historiadores, historiadores del teatro y la literatura. En este artículo presentamos cómo hemos utilizado las herramientas de creación de videojuegos que posibilitan el uso de la realidad virtual en tres etapas clave de la investigación en las ciencias humanas y particularmente en historia o arqueología: investigación preliminar, divulgación científica y mediación con el público en general. En particular, detallamos la metodología utilizada para diseñar un modelo tridimensional (3D) que sea adecuado tanto para la investigación como para la visualización mediante realidad virtual, que cumpla con los estándares del trabajo científico en cuanto a precisión y exactitud, y los requisitos de una visualización en tiempo real. Este modelo se convierte en un entorno en el que los expertos pueden sumergirse dentro de sus campos de investigación y especialización, y así extraer conocimiento reforzando el modelo creado –a través de comentarios, serendipia y nuevas perspectivas– al tiempo que posibilita un flujo de trabajo multidisciplinar. También presentamos nuestra herramienta de anotación y consulta de fuentes, relaciones e hipótesis en inmersión, denominada PROUVÉ. Esta herramienta está diseñada para hacer que la experiencia de la realidad virtual vaya más allá de una simple imagen y que transmita información científica y teorías de la misma manera que lo hace un artículo o una monografía. Finalmente, este artículo ofrece comentarios preliminares sobre el uso de nuestras soluciones con tres públicos objetivo: los investigadores de nuestro equipo, la comunidad de expertos en teatro (más amplia) y el público en general. | es_ES |
dc.description.sponsorship | This research was funded in France by the Agence Nationale de la Recherche, with the CIRESFI project, Grant No. ANR 14-CE31-0017, and the ReSeed project, Grant No. ANR 16-CE38-0005, and a grant from RFI Pays de la Loire "Ouest Industries Créatives" and the École Centrale de Nantes for the AAP 2017 VESPACE project. In the United States, the project is supported by the National Endowment for Humanities, Grant No. NEH HAA-266501-19. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.relation.ispartof | Virtual Archaeology Review | es_ES |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | History | es_ES |
dc.subject | Research | es_ES |
dc.subject | Mediation | es_ES |
dc.subject | Theatre | es_ES |
dc.subject | Restitution | es_ES |
dc.subject | Digital reconstruction | es_ES |
dc.subject | Historia | es_ES |
dc.subject | Investigación | es_ES |
dc.subject | Mediación | es_ES |
dc.subject | Teatro | es_ES |
dc.subject | Restitución | es_ES |
dc.subject | Reconstrucción digital | es_ES |
dc.title | Virtual reality as a versatile tool for research, dissemination and mediation in the humanities | es_ES |
dc.title.alternative | La realidad virtual como herramienta versátil de investigación, difusión y mediación en las humanidades | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.4995/var.2021.14880 | |
dc.relation.projectID | info:eu-repo/grantAgreement/NEH//HAA-266501-19/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/ANR//14-CE31-0017/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/ANR//16-CE38-0005/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | François, P.; Leichman, J.; Laroche, F.; Rubellin, F. (2021). Virtual reality as a versatile tool for research, dissemination and mediation in the humanities. Virtual Archaeology Review. 12(25):1-15. https://doi.org/10.4995/var.2021.14880 | es_ES |
dc.description.accrualMethod | OJS | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/var.2021.14880 | es_ES |
dc.description.upvformatpinicio | 1 | es_ES |
dc.description.upvformatpfin | 15 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 12 | es_ES |
dc.description.issue | 25 | es_ES |
dc.identifier.eissn | 1989-9947 | |
dc.relation.pasarela | OJS\14880 | es_ES |
dc.contributor.funder | Agence Nationale de la Recherche, Francia | es_ES |
dc.contributor.funder | École Centrale de Nantes | es_ES |
dc.contributor.funder | National Endowment for the Humanities, EEUU | es_ES |
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