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Development and performance analysis of a videogame using the "Real Time Discrete Simulation Kernel"

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Development and performance analysis of a videogame using the "Real Time Discrete Simulation Kernel"

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Barrachina Verdia, J. (2013). Development and performance analysis of a videogame using the "Real Time Discrete Simulation Kernel". http://hdl.handle.net/10251/32301.

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Title: Development and performance analysis of a videogame using the "Real Time Discrete Simulation Kernel"
Author: Barrachina Verdía, Jaime
Director(s): Mollá Vayá, Ramón Pascual
UPV Unit: Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica
Read date / Event date:
2013-09-20
Issued date:
Abstract:
The main objective of this project is to determine the viability of the "Real Time Discrete Simulation Kernel" (RTDESK) library as an alternative to the traditional paradigm of a continuous loop for the development of video ...[+]
Subjects: RTDESK , Juego , Videojuego , Bucle , Simulación , Game , Video game , Loop , Simulation.
Copyrigths: Cerrado
Publisher:
Universitat Politècnica de València
degree: Ingeniería Informática-Enginyeria Informàtica
Type: Proyecto/Trabajo fin de carrera/grado

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