Barrachina Verdia, J. (2013). Development and performance analysis of a videogame using the "Real Time Discrete Simulation Kernel". http://hdl.handle.net/10251/32301.
Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/32301
Title: | Development and performance analysis of a videogame using the "Real Time Discrete Simulation Kernel" | |||
Author: | Barrachina Verdía, Jaime | |||
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The main objective of this project is to determine the viability of the "Real Time Discrete Simulation Kernel" (RTDESK) library as an alternative to the traditional paradigm of a continuous loop for the development of video ...[+]
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Copyrigths: | Cerrado | |||
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