- -

Runtime serialization on Unity3D. Development of a serialization toolset

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

Runtime serialization on Unity3D. Development of a serialization toolset

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.advisor Linares Pellicer, Jordi Joan es_ES
dc.contributor.author Requena Espí, Francisco es_ES
dc.date.accessioned 2015-02-17T19:39:12Z
dc.date.available 2015-02-17T19:39:12Z
dc.date.created 2014-07-31
dc.date.issued 2015-02-17
dc.identifier.uri http://hdl.handle.net/10251/47254
dc.description.abstract The lack of Unity3D runtime serialization support made me research what solutions other teams were using to achieve what we wanted. I found tons of serialization solutions out there developed by third-parties, but none of them fit our needs for Tactical Heroes, the mobile game I’ve been working on for almost two years now at eRepublik Labs. After some time using others’ solutions, I found we were using tools that weren’t giving results we were comfortable with. So, I decided to develop a robust set of tools and libraries to help any Unity3D user to handle runtime serialization, and carry the process as comfortable as possible. The APIs are cleverly designed to fit Unity3D ones. They’re extensible and nonintrusive, made to be easily implemented on every project that demands runtime serialization. And the system don’t rely on an specific serialization format or language, but instead gives you the choice of implement your own language parsers and writers on top. Those are the key features of the tool I’m going to talk about in this paper, a tool codenamed as Abaddon. es_ES
dc.format.extent 24 es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.subject.other Ingeniería Técnica en Informática de Gestión-Enginyeria Tècnica en Informàtica de Gestió es_ES
dc.title Runtime serialization on Unity3D. Development of a serialization toolset es_ES
dc.type Proyecto/Trabajo fin de carrera/grado es_ES
dc.rights.accessRights Cerrado es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Politécnica Superior de Alcoy - Escola Politècnica Superior d'Alcoi es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Universitario Valenciano de Investigación en Inteligencia Artificial - Institut Universitari Valencià de Recerca en Intel·ligència Artificial es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Requena Espi, F. (2014). Runtime serialization on Unity3D. Development of a serialization toolset. http://hdl.handle.net/10251/47254. es_ES
dc.description.accrualMethod Archivo delegado es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem