Mostrar el registro sencillo del ítem
dc.contributor.author | García Sanjuan, Fernando | es_ES |
dc.contributor.author | Jaén Martínez, Francisco Javier | es_ES |
dc.contributor.author | Catalá Bolós, Alejandro | es_ES |
dc.contributor.author | Fitzpatrick, Geraldine | es_ES |
dc.date.accessioned | 2016-06-07T07:39:10Z | |
dc.date.available | 2016-06-07T07:39:10Z | |
dc.date.issued | 2015-11-15 | |
dc.identifier.isbn | 978-1-4503-3899-8 | |
dc.identifier.uri | http://hdl.handle.net/10251/65360 | |
dc.description | © Authors 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ACM, In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (pp. 413-416). http://dx.doi.org/10.1145/2817721.2823480 | es_ES |
dc.description.abstract | This paper presents Airsteroids, a multi-player redesign of the classic arcade game Asteroids. The redesign makes use of handheld devices such as tablets and Smartphones and of MarkAirs, an around-device interaction (ADI) with fiducial markers that reduces occlusion on the screens and interference between users’ interactions. | es_ES |
dc.description.sponsorship | This work received financial support from Spanish Ministry of Economy and Competitiveness under the National Strategic Program of Research with Projects TIN2010-20488 and TIN2014-60077-R, and from Universitat Politècnica de València under Project UPV-FE-2014-24. It is also supported by fellowship ACIF/2014/214 within the VALi+d program from Conselleria d’Educació, Cultura i Esport (Generalitat Valenciana). | es_ES |
dc.format.extent | 4 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | ACM | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Around-Device Interactions (ADI) | es_ES |
dc.subject | Fiducial markers | es_ES |
dc.subject | Tablets | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.title | Airsteroids: Re-designing the Arcade Game Using MarkAirs | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.identifier.doi | 10.1145/2817721.2823480 | |
dc.relation.projectID | info:eu-repo/grantAgreement/MICINN//TIN2010-20488/ES/CREATEWORLDS: UNA PLATAFORMA PARA EL APRENDIZAJE CREATIVO SOBRE MESAS INTERACTIVAS/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//TIN2014-60077-R/ES/SISTEMA DE TERAPIAS DE JUEGO BASADO EN SUPERFICIES INTERACTIVAS PARA LA MEJORA DEL IMPACTO EMOCIONAL DERIVADO DE LA HOSPITALIZACION PEDIATRICA/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/UPV//UPV-FE-2014-24/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GVA//ACIF%2F2014%2F214/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació | es_ES |
dc.description.bibliographicCitation | García Sanjuan, F.; Jaén Martínez, FJ.; Catalá Bolós, A.; Fitzpatrick, G. (2015). Airsteroids: Re-designing the Arcade Game Using MarkAirs. ACM. https://doi.org/10.1145/2817721.2823480 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.conferencename | 10th ACM International Conference on Interactive Tabletops and Surfaces (ACM ITS 2015) | es_ES |
dc.relation.conferencedate | November 15-18, 2015 | es_ES |
dc.relation.conferenceplace | Madeira, Portugal | es_ES |
dc.relation.publisherversion | http://dl.acm.org/citation.cfm?doid=2817721.2823480 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.senia | 301084 | es_ES |
dc.contributor.funder | Ministerio de Economía y Competitividad | es_ES |
dc.contributor.funder | Universitat Politècnica de València | es_ES |
dc.contributor.funder | Generalitat Valenciana | es_ES |
dc.contributor.funder | Ministerio de Ciencia e Innovación | |
dc.description.references | Amartya Banerjee, Jesse Burstyn, Audrey Girouard, and Roel Vertegaal. 2011. Pointable: An in-air pointing technique to manipulate out-of-reach targets on tabletops. Proc. of ITS'11, 11--20. http://doi.org/10.1145/2076354.2076357 | es_ES |
dc.description.references | Daniel Gallardo and Sergi Jordà. 2013. SLFiducials: 6DoF markers for tabletop interaction. Proc. of ITS'13, 401--404. http://doi.org/10.1145/2512349.2514914 | es_ES |
dc.description.references | Otmar Hilliges, Shahram Izadi, Andrew D. Wilson, Steve Hodges, Armando Garcia-Mendoza, and Andreas Butz. 2009. Interactions in the air: adding further depth to interactive tabletops. Proc. of UIST'09, 139--148. http://doi.org/10.1145/1622176.1622203 | es_ES |
dc.description.references | Brett Jones, Rajinder Sodhi, David Forsyth, Brian Bailey, and Giuliano Maciocci. 2012. Around device interaction for multiscale navigation. Proc. of MobileHCI'12, 83--92. http://doi.org/10.1145/2371574.2371589 | es_ES |
dc.description.references | Hamed Ketabdar, Kamer Ali Yüksel, and Mehran Roshandel. 2010. MagiTact: Interaction with mobile devices based on compass (magnetic) sensor. Proc. of IUI'10, 413--414. http://doi.org/10.1145/1719970.1720048 | es_ES |
dc.description.references | Sven Kratz, Michael Rohs, Dennis Guse, Jörg Müller, Gilles Bailly, and Michael Nischt. 2012. PalmSpace: Continuous around-device gestures vs. multitouch for 3D rotation tasks on mobile devices. Proc. of AVI'12, 181--188. http://doi.org/10.1145/2254556.2254590 | es_ES |
dc.description.references | Nicolai Marquardt, Ricardo Jota, Saul Greenberg, and Joaquim A. Jorge. 2011. The continuous interaction space: Interaction techniques unifying touch and gesture on and above a digital surface. Proc. of INTERACT'11, 461--476. http://doi.org/10.1007/978--3--642--23765--2_32 | es_ES |
dc.description.references | Roman Rädle, Hans-Christian Jetter, Nicolai Marquardt, Harald Reiterer, and Yvonne Rogers. 2014. HuddleLamp: Spatially-aware mobile displays for ad-hoc around-the-table collaboration. Proc. of ITS'14, 45--54. http://doi.org/10.1145/2669485.2669500 | es_ES |
dc.description.references | Martin Spindler, Sophie Stellmach, and Raimund Dachselt. 2009. PaperLens: Advanced magic lens interaction above the tabletop. Proc. of ITS'09, 69--76. http://doi.org/10.1145/1731903.1731920 | es_ES |