Cláudio, AP.; Carmo, MB.; Carvalho, AA.; Xavier, W.; Antunes, R. (2016). VIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTION. En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 500-503. https://doi.org/10.4995/arqueologica8.2015.4185
Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/85990
Title:
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VIRTUAL CITIES INHABITED BY AUTONOMOUS CHARACTERS: A PIPELINE FOR THEIR PRODUCTION
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Author:
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Cláudio, Ana Paula
Carmo, Maria Beatriz
Carvalho, Alexandre Antonio
Xavier, Willian
Antunes, Rui
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Issued date:
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Abstract:
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[EN] Creating 3D reconstruction of the past is a challenging task requiring a vast set of technical skills, with teams usually including historians, 3D artists and IT technicians. In this paper, we describe our combined ...[+]
[EN] Creating 3D reconstruction of the past is a challenging task requiring a vast set of technical skills, with teams usually including historians, 3D artists and IT technicians. In this paper, we describe our combined efforts to work under a low-budget pipeline to make a 3D simulation of the medieval village of Mértola in the south of Portugal. The work we describe in this paper is part of a larger project called "BIHC - Bio- Inspired Human Crowds" whose partial objectives are the development of a set of tools for the animation of 3D reconstructions of cultural heritage sites. We have focused on developing a lightweight model of the village that would allow the incorporation of virtual autonomous inhabitants in a simulation running in real-time and visitable by online audiences in both i) bird’s-eye and ii) first-person points of view. The contribution of this paper is the identification of a set of tools and stages that can be used to obtain the final interactive environment recreating the inhabited ancient village
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Subjects:
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Data acquisition
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Photogrammetry
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Remote sensing
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Documentation
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Cultural heritage
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Digitisation
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3D modelling
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Virtual archaeology
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Virtual museums
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Virtual exhibitions
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Gaming
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Collaborative environments
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Internet technology
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Social media
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Architecture
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Copyrigths:
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Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
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ISBN:
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9788490484555
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Source:
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8th International congress on archaeology, computer graphics, cultural heritage and innovation.
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DOI:
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10.4995/arqueologica8.2015.4185
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Publisher:
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Editorial Universitat Politècnica de València
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Publisher version:
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http://ocs.editorial.upv.es/index.php/arqueologica20/arqueologica8/paper/view/4185
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Conference name:
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ARQUEOLÓGICA 2.0 - 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation
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Conference place:
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Valencia, Spain
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Conference date:
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September 05-07,2016
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Type:
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Capítulo de libro
Comunicación en congreso
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