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Designing in the IoT Era: role and perspectives in design practices

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Designing in the IoT Era: role and perspectives in design practices

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dc.contributor.author Arquilla, Venanzio es_ES
dc.contributor.author Vitali, Ilaria es_ES
dc.date.accessioned 2017-09-22T07:03:15Z
dc.date.available 2017-09-22T07:03:15Z
dc.date.issued 2016-10-27
dc.identifier.isbn 9788490484401
dc.identifier.uri http://hdl.handle.net/10251/87802
dc.description.abstract [EN] In the IoT Era technology is ubiquitous (Kuniavski, 2010) and redundant; in 2009 for the first time in history the number of devices connected to the internet surpassed the number of humans on earth initiating Internet’s first true evolution (Evans, 2011). New waves of tech gadgets populate the global markets and the big players are competing with startups and DIY people to commercialize the most innovative and efficient gear. Thanks to digital fabrication and open source culture smart connected objects can be easily prototyped and sometimes crowdfunded (Jenkins, Bogost, 2014): yielding a Babel of blackboxed, plastic, gadget-like products and services, a first experiment of what is possible and feasible, that in some ways could be defined as an avant-garde trend. But what about users and their lives? What about the utility and meaning of these objects in real life, with their material qualities and agency of interactions? This paper, with a bottom-up approach, reflects on a case study in which we started to analyze connected products, reflecting on how technology can “enchant” (Rose, 2014) and augment a smart object while giving value to its tangible part. The results demonstrates that design can define a balance between tangible and intangible functions of IoT devices, making them desirable, providing new meanings and functions through its physicality, and reinterpreting traditional artifacts. Some consumers/prosumers are progressively accepting these new connected devices, monitoring health, behaviors and the environment around us, creating big data and modern scenarios for products and services (Acquity Group, 2014). Physical products pervasively gain a new dimension made of intangible digital avatars (Semmelhack, 2013) able to be freely updated and offer different experiences. However, technology is often seen as the core of these smart products, resulting in first naive solutions that merely apply electronic components and wireless capabilities to existing objects and in which designers, if present, only manage the aesthetic part. This is an opportunity to apply Design methods and tools to create advanced desirable scenarios for technological objects, bringing users and their interactions back to the core the product development. Design practices are applied to mediate between users' behaviors and technology, generating devices that leave the gadget-dimension of useless accessories and create more involvement. This means changing the actual design perspective adding new skills and attitudes useful to design research, design education and for professional practices. es_ES
dc.format.extent 12 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof Systems&design:beyond processes and thinking es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Internet of things es_ES
dc.subject Design es_ES
dc.subject Research es_ES
dc.subject Human centered design es_ES
dc.subject Tangible interaction es_ES
dc.subject Metadesign es_ES
dc.title Designing in the IoT Era: role and perspectives in design practices es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/IFDP.2015.3311
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Arquilla, V.; Vitali, I. (2016). Designing in the IoT Era: role and perspectives in design practices. En Systems&design:beyond processes and thinking. Editorial Universitat Politècnica de València. 871-882. https://doi.org/10.4995/IFDP.2015.3311 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Systems & Design: Beyond Processes and Thinking es_ES
dc.relation.conferencedate June 22-24,2016 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/IFDP/IFDP/paper/view/3311 es_ES
dc.description.upvformatpinicio 871 es_ES
dc.description.upvformatpfin 882 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\3311 es_ES


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