Abstract Out of all the 3D sound reproduction systems, Wavefield Synthesis (WFS) presents a series of advantages, especially with regard to the realism and acoustic sense of immersion that provides. Moreover, an additional advantage is that the useful listening area is very wide, surpassing the rest of the systems available nowadays. The WFS theory was proposed between the end of the 80's and the beginning of the 90's, but until the XXI century there were no available prototypes of these systems, however, nowadays there are still several aspects not covered by the theory that mean significant challenges. This thesis deals with the study of the WFS systems implementation providing practical solutions to the technological limitations that present these systems, as well as another set of implementation problems and real-time operation. In the first instance, this limitations are not described as physical constraints but they suppose a problem to overcome in the search for a efficient implementation. The final aim of this thesis is to provide solutions that contribute to the development of a completely functional WFS system. Thus, during its development it has been necessary to overcome different types of problems proposing original solutions. These problems can be grouped in two major sets, on the one hand, the problems related with the physical limitations of WFS, on the other hand, those related with the practical implementation. Moreover, it has also been worked on computational aspects related to the real-time implementation of the WFS systems, which require a large calculation power for real-time operation without drop-outs and low latency. This last aspect has been treated rigorously devoting a full chapter for its analysis and the proposal of effective and efficient solutions. It has been achieved a solution based on one and only personal computer even for arrays of great dimensions. For this reason, it has been necessary to optimize to the maximum the different aspects of the software architecture. To finalize this thesis, it has been proposed a strategy to naturally integrate a WFS system between the current musical production platforms based on computer software, providing the creation of WFS musical projects in an efficient and interactive fashion.