The Ant Colony Optimization (ACO) has been a very resourceful metaheuristic over the past decade and it has been successfully used to approximately solve many static NP-Hard problems. There is a limit, however, of its ...
Catalá Bolós, Alejandro; Pons, Patricia; Jaén Martínez, Francisco Javier; Mocholí Agües, Jose Antonio; Navarro Martínez, Elena María(Elsevier, 2013-10)
A considerable part of the behavior in smart environments relies on event-driven and rule specification. Rules are the mechanism most often used to enable user customization of the environment. However, the expressiveness ...
Mocholí Agües, Jose Antonio; Martínez Valero, Víctor Manuel; Jaén Martínez, Francisco Javier; Catalá Bolós, Alejandro(Elsevier, 2012-02-15)
In this paper we address the problem of music playlist generation based on the user-personalized specification
of context information. We propose a generic semantic multicriteria ant colony algorithm capable
of dealing ...
Catalá Bolós, Alejandro(Universitat Politècnica de València, 2012-07-19)
La creatividad es una habilidad de especial interés para el desarrollo humano
dado que es una de las dimensiones que permite al individuo y en última
instancia a la sociedad enfrentarse a nuevos problemas y retos de ...
Catalá Bolós, Alejandro; Jaén Martínez, Francisco Javier; Martínez-Villaronga, Adrià; Mocholí Agües, Jose Antonio(Institute of Electrical and Electronics Engineers (IEEE), 2011-07-18)
Departing from creative learning foundations, this
paper discusses on the suitability of interactive tables as a
grounding technology to support creative learning for several
reasons: support for social learning, because ...
García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Catalá Bolós, Alejandro; Fitzpatrick, Geraldine(ACM, 2015-11-15)
This paper presents Airsteroids, a multi-player redesign
of the classic arcade game Asteroids. The redesign
makes use of handheld devices such as tablets
and Smartphones and of MarkAirs, an around-device
interaction ...
Looking for effective ways to understand how animals interact with computer-mediated systems, Animal-Computer Interaction (ACI) research should rely on the most natural and intrinsic behavior among the majority of living ...
[EN] There is growing interest in the automatic detection of animals' behaviors and body postures within the field of Animal Computer Interaction, and the benefits this could bring to animal welfare, enabling remote ...
García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Catalá Bolós, Alejandro(Springer, 2015-06)
The continuous and rapidly increasing elderly population requires a revision of technology design in order to devise systems usable and meaningful for this social group. Most applications for ageing people are built to ...
Catalá Bolós, Alejandro(Universitat Politècnica de València, 2011-11-14)
Este trabajo presenta los fundamentos para la construcción de un entorno para el aprendizaje creativo, constructivista y social basado en superficies interactivas, para lo cual se han desarrollado dos componentes que ...
Our digital world evolves towards ubiquitous and intuitive scenarios, filled with interconnected and transparent computing devices which ease our daily activities. We have approached this evolution of technology in a ...
Smart environments are becoming a reality in our society and the number of intelligent devices integrated in these spaces is in-creasing very rapidly. As the combination of intelligent elements will open a wide range of ...
Pons Tomás, Patricia(Universitat Politècnica de València, 2012-07-12)
La definición de reglas de comportamiento para entornos reactivos es una tarea compleja para aquellos usuarios no expertos o sin conocimientos de programación previos. Las herramientas disponibles hasta la fecha para ...
García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Nácher-Soler, Vicente Ernesto; Catalá Bolós, Alejandro(ACM, 2015-11)
Entertainment technology increases children’s engagement
in educational activities designed to develop abilities ranging
from collaborative problem-solving and cognitive attention
to self-esteem. However, little research ...
[EN] Digital games for animals within Animal Computer Interaction are usually single-device oriented, however richer interactions could be delivered by considering multimodal environments and expanding the number of ...
Jaén Martínez, Francisco Javier; Mocholí Agües, Jose Antonio; Catalá Bolós, Alejandro; Navarro, Elena(Elsevier, 2011-01)
In this paper we address the problem of personalization and automatic generation of museum visits with mobile devices guidance. We propose here a ubiquitous software and hardware infrastructure that supports, in a collaborative ...
Play stands as one of the most natural and inherent behavior among the majority of living species, specifically humans and animals. Human play has evolved significantly over the years, and so have done the artifacts which ...
Nácher Soler, Vicente Ernesto(Universitat Politècnica de València, 2014-04-24)
[ES] El estilo de interacción mediante manipulación directa soportado por la tecnología multi-táctil hace de ésta una tecnología ideal para promover actividades de aprendizaje para niños desde preescolar hasta la adolescencia. ...
García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Catalá Bolós, Alejandro(Elsevier, 2013-10)
Differentiating between users that interact on a tabletop could be beneficial for collaborative tasks to support territoriality-oriented features such as a more efficient space management or a better presentation of the ...
Catalá Bolós, Alejandro; García Sanjuan, Fernando; Azorín Vicente, José Pascual; Jaén Martínez, Francisco Javier; Mocholí Agües, Jose Antonio(INREWI Publications, 2012)
[EN] Information technology has supported learning in many different ways as improvements in communication, virtual environment embodiment and even mobility has allowed remote discussion and collaboration in exploring ...