Vara-Villodre, Maria Dolores; Baños Rivera, Rosa María; Rasal, Paloma; Rodríguez Ortega, Alejandro; Rey, Beatriz; Wrzesien, Maja; Alcañiz Raya, Mariano Luis(Elsevier, 2016-04)
The aim of this study is to evaluate the role of the type of interface device in the efficacy of a serious game that teaches emotional regulation (ER) strategies in a non-clinical sample of adolescents. We conducted a ...
[EN] This study presents Catch Me game, a therapeutic game for teaching patients how to confront to their feared animals during spider and cockroach phobia treatment, and evaluates whether inclusion of gaming elements into ...
Rodríguez Ortega, Alejandro; Rey, Beatriz; Vara, Mª Dolores; Wrzesien, Maja; Alcañiz Raya, Mariano Luis; Baños, Rosa María; Pérez López, David Clemente(Institute of Electrical and Electronics Engineers (IEEE), 2015-02-04)
[EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we ...
Rodríguez Ortega, Alejandro; Tembl, Jose; Mesa Gresa, Patricia; Muñoz, Miguel Angel; Montoya, Pedro; Rey, Beatriz(Public Library of Science, 2017)
[EN] The aim of this study is to characterize in resting-state conditions the cerebral blood flow velocity (CBFV) signals of fibromyalgia patients. The anterior and middle cerebral arteries of both hemispheres from 15 women ...
Rodríguez Ortega, Alejandro(Universitat Politècnica de València, 2015-06-12)
[EN] Emotional regulation strategies determine the way in which people feel, express and regulate their emotions. These regulation strategies affect all aspects of life. Currently, numerous scientific studies indicate the ...
Emotional regulation strategies are used by people to influence their emotional responses to external or internal emotional stimuli. The aim of this study is to evaluate the brain activations that are associated with the ...
[EN] In the virtual reality field, presence refers to the sense of being there in the virtual world. Our aim in this work is to evaluate the usefulness of the Emotiv EPOC EEG device to measure brain activations due to the ...
[EN] Magnetic resonance (MR) imaging is the most sensitive clinical tool in the diagnosis and monitoring of
multiple sclerosis (MS) alterations. Spinal cord evaluation has gained interest in this clinical scenario in
recent ...
Marti-Aguado, David; Jimenez-Pastor, Ana Maria; Alberich-Bayarri, Ángel; Rodríguez-Ortega, Alejandro; Alfaro-Cervello, Clara; Mestre-Alagarda, Claudia; Bauza, Mónica; Gallén-Peris, Ana; Valero-Pérez, Elena; Ballester, María Pilar; Gimeno-Torres, Marta; Pérez-Girbés, Alexandre; Benlloch, Salvador; Pérez-Rojas, Judith; Puglia, Víctor(Radiological Society of North America, 2022-02)
[EN] Background: Standardized manual region of interest (ROI) sampling strategies for hepatic MRI steatosis and iron quantification are time consuming, with variable results.
Purpose: To evaluate the performance of automatic ...
Rodríguez Ortega, Alejandro; Seguí Verdú, Isabel; Albert Gil, Francisco Eugenio; Aleixos Borrás, María Nuria(Editorial Universitat Politècnica de València, 2024-09-09)
Este texto se centra en la Ingeniería Gráfica como una disciplina esencial para la formación de la ingeniería. Destaca la importancia de la visión espacial y el manejo de software de representación gráfica, como Autodesk ...
García Achiakhi, Luis(Universitat Politècnica de València, 2024-10-15)
[CA] Actualment els sistemes d'adquisició d'imatges hiperespectrals estàn molt demandats en
diferents camps d'investigació, com són la medicina, la farmacologia, alimentació, control
de qualitat, teledetecció, etc. Aquests ...
García Calatayud, Qiong María(Universitat Politècnica de València, 2022-10-17)
[ES] Desarrollo de un prototipo virtual del mecanismo elevador HIDRAU-TECH, propiedad de la empresa Hidrau Model S.L., y realización de su parametrización completa, de modo que se puedan generar automáticamente diferentes ...
[EN] The main cause of flesh browning in 'Rojo Brillante' persimmon fruit is mechanical damage caused during harvesting and packing. Innovation and research on nondestructive techniques to detect this phenomenon in the ...
Pou Schmidt, Inmaculada; Rodriguez Ortega, Alejandro; Albert Gil, Francisco Eugenio; Aleixos Borrás, María Nuria(Springer, 2022)
[EN] In the 3D modeling of products, the use of an adequate methodology
that ensures the capture of the design intention is very important. The sequence of
operations is key, like for instance, the sketches have to be ...
Mínguez Bellón, Jorge(Universitat Politècnica de València, 2022-03-11)
[ES] El Presente Trabajo Final de Grado del Alumno Jorge Mínguez Bellón “Diseño de un modelo
parametrizado para la generación automática de estructuras metálicas para fotovoltaica”
aborda la problemática de la empresa ...
Mompó López, Andrés(Universitat Politècnica de València, 2024-02-16)
[ES] Este trabajo tiene como objetivo el diseño de un producto que cumpla la función de un espacio dedicado al entrenamiento físico personal, tratando de evitar el impacto visual que estos espacios suelen suponer, para ...
Jiménez Navarrete, Elena(Universitat Politècnica de València, 2024-10-30)
[ES] La digitalización tridimensional basada en láser ha experimentado un crecimiento exponencial, ofreciendo soluciones cada vez más precisas y accesibles en diversas aplicaciones, desde la industria hasta la medicina. ...
Rodríguez Ortega, Alejandro; Rey Solaz, Beatriz; Alcañiz Raya, Mariano Luis(Interactive Media Institute (IMI), 2013)
[EN] Virtual Environments (VEs) have been used as mood induction procedures. In this context, it is necessary to have instruments to analyze the emotional state during VE exposure. Objective techniques such as EEG should ...
Rodríguez Ortega, Alejandro; Rey, Beatriz; Alcañiz Raya, Mariano Luis; BAÑOS, R.; Guixeres Provinciale, Jaime; Wrzesien, Maja; Gómez Martínez, Mario; Pérez López, David Clemente; Rasal, Paloma; Parra Vargas, Elena(IOS Press, 2012)
The aim of this paper is to describe GameTeen, a novel instrument for the assessment and training of Emotional Regulation (ER) strategies in adolescent population. These new tools are based on the use of 3D serious games ...
The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically ...