Blanco Pons, Silvia(Universitat Politècnica de València, 2021-12-27)
[ES] La RA consiste en la superposición de elementos virtuales sobre el entorno real, de manera que el usuario percibe estos elementos como si formaran parte de la realidad que está visualizando. Las aplicaciones de RA en ...
Blanco-Pons, Silvia; Carrión-Ruiz, Berta; Lerma, José Luis(Springer-Verlag, 2018)
[EN] Currently, marker-based tracking is the most used method to develop augmented reality (AR) applications (apps). However, this method cannot be applied in some complex and outdoor settings such as prehistoric rock art ...
Blanco-Pons, Silvia; Carrión-Ruiz, Berta; Duong, M.; Chartrand, J.; Fai, S.; Lerma, José Luis(MDPI AG, 2019-08-07)
[EN] Augmented Reality (AR) applications have experienced extraordinary growth recently, evolving into a well-established method for the dissemination and communication of content related to cultural heritage¿including ...
Blanco-Pons, Silvia; Carrión-Ruiz, Berta; Lerma, José Luis; Villaverde, Valentín(Elsevier, 2019-10)
[EN] Prehistoric rock art paintings, specifically rock-shelters exposed to environmental and anthropogenic factors, are usually faint and severely damaged, being them difficult to identify and understand by visitors. ...
Blanco Pons, Silvia; Lerma García, José Luis(Editorial Universitat Politècnica de València, 2017-10-23)
[EN] Rock art of the Mediterranean Basin of the Iberian Peninsula was declared World Heritage Site by UNESCO, it has an
outstanding cultural value hence its dissemination is essential. Over the years, rock art paintings ...
Carrión-Ruiz, Berta; Blanco-Pons, Silvia; Lerma García, José Luis(Editorial Universitat Politècnica de València, 2016-10-27)
[EN] Non-destructive rock art recording techniques are getting special attention in the last years, opening new research lines
in order to improve the level of documentation and understanding of our rich legacy. This paper ...
Blanco Pons, Silvia; Carrión Ruiz, Berta; Lerma, José Luis(Editorial Universitat Politècnica de València, 2016-10-27)
[EN] The usage of augmented reality (AR) and virtual reality (VR) technologies began to grow when smartphones appeared.
Until then, the number of portable devices capable of incorporating these technologies was reduced. ...