El Jurdi, Sandra; Montaner-Marco, Jorge; García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Nácher-Soler, Vicente Ernesto(Elsevier, 2018)
[EN] Children in hospital are subjected to multiple negative stimuli that may hinder their development and social interactions. Although game technologies are thought to improve children's experience in hospital, there is ...
García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Catalá Bolós, Alejandro; Fitzpatrick, Geraldine(ACM, 2015-11-15)
This paper presents Airsteroids, a multi-player redesign
of the classic arcade game Asteroids. The redesign
makes use of handheld devices such as tablets
and Smartphones and of MarkAirs, an around-device
interaction ...
García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Catalá Bolós, Alejandro(Springer, 2015-06)
The continuous and rapidly increasing elderly population requires a revision of technology design in order to devise systems usable and meaningful for this social group. Most applications for ageing people are built to ...
Jurdi, Sandra; García Sanjuan, Fernando; Nácher-Soler, Vicente Ernesto; Jaén Martínez, Francisco Javier(Oxford University Press, 2018)
[EN] Collaborative problem solving (CPS) is an essential soft skill that should be fostered from a young age. Research shows that a good way of teaching such skills is through video games; however, the success and viability ...
García Sanjuan, Fernando(Universitat Politècnica de València, 2019-04-06)
Los juegos serios colaborativos tienen un impacto positivo en el comportamiento y el aprendizaje, pero siguen desarrollándose para plataformas tecnológicas tradicionales como videoconsolas y ordenadores de sobremesa o ...
El Jurdi, Sandra(Universitat Politècnica de València, 2017-01-16)
[EN]
Collaborative Problem Solving is an essential soft skill that should be fostered from a
young age. Many learning institutions now include the enhancement of this skill in their
curricula in order to produce more ...
Filip, Raducu Flaviu(Universitat Politècnica de València, 2016-10-05)
[ES] En este trabajo se plantea el desarrollo de un juego serio multi-jugador que permita el desarrollo de capacidades de inteligencia emocional en usarios en educación infantil.
En el trabajo se analizan las aproximaciones ...
Alcivar Santander, Adrián Heráclito(Universitat Politècnica de València, 2017-01-16)
[EN]
The use of tablets in educational environments offers wide advantages and
benefits both teachers and students, significantly increases the performance and
creates an environment of constant interaction that keeps ...
García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Nácher-Soler, Vicente Ernesto; Catalá Bolós, Alejandro(ACM, 2015-11)
Entertainment technology increases children’s engagement
in educational activities designed to develop abilities ranging
from collaborative problem-solving and cognitive attention
to self-esteem. However, little research ...
Ponce Arévalo, Álvaro(Universitat Politècnica de València, 2015-10-05)
[ES] Diversos estudios psicológicos demuestran que las estancias prolongadas en hospitales, así como las frecuentes visitas para recibir tratamientos a ciertas enfermedades crónicas, producen un aumento del nivel de estrés ...
García Sanjuan, Fernando; El Jurdi, Sandra; Jaén Martínez, Francisco Javier; Nácher-Soler, Vicente Ernesto(Elsevier, 2018)
[EN] Gamification has been identified as an interesting technique to foster collaboration in educational contexts. However, there are not many approaches that tackle this in primary school learning environments. The most ...
García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Catalá Bolós, Alejandro(Elsevier, 2013-10)
Differentiating between users that interact on a tabletop could be beneficial for collaborative tasks to support territoriality-oriented features such as a more efficient space management or a better presentation of the ...
[EN] A myriad of educational applications using tablets and multi-touch technology for kindergarten children
have been developed in the last decade. However, despite the possible benefits of using visual prompts
to ...
Catalá Bolós, Alejandro; García Sanjuan, Fernando; Azorín Vicente, José Pascual; Jaén Martínez, Francisco Javier; Mocholí Agües, Jose Antonio(INREWI Publications, 2012)
[EN] Information technology has supported learning in many different ways as improvements in communication, virtual environment embodiment and even mobility has allowed remote discussion and collaboration in exploring ...
Nácher-Soler, Vicente Ernesto; Jurdi, Sandra; Jaén Martínez, Francisco Javier; García Sanjuan, Fernando(Elsevier, 2019)
[EN] Although a myriad of educational applications using tablets and multi-touch technology for kindergarten children have been developed in the last decade, most of these applications do not fully exploit multi-touch ...
García Sanjuan, Fernando(Universitat Politècnica de València, 2014-11-24)
[EN] Differentiating between users that interact simultaneously on a tabletop could be beneficial for collaborative tasks. Hence, the applications could support more effectively several territoriality-oriented features and ...
Nácher-Soler, Vicente Ernesto; García Sanjuan, Fernando; Jaén Martínez, Francisco Javier(CEUR Workshop Proceedings, 2015)
[EN] Games are an ideal mechanism to design educational activities with preschool children. Moreover, an analysis of current kindergarten curricula points out that playing and games are an important basis for children ...
Nácher-Soler, Vicente Ernesto; García Sanjuan, Fernando; Jaén Martínez, Francisco Javier(Elsevier, 2016-11)
[EN] According to current kindergarten curricula, game play is an important basis for children development
and it is the main driving force when designing educational activities during early childhood. This paper
presents ...
García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Catalá Bolós, Alejandro(ACM, 2015-09)
Long-term and frequent hospitalized children are under high loads
of emotional stress, which affects their well-being in addition to
the illness they are suffering. This thesis proposes and will focus
on an approach to ...
Montaner-Marco, Jorge; Carrión-Plaza, Alicia; García Sanjuan, Fernando; Jaén Martínez, Francisco Javier(Elsevier, 2019)
[EN] Background
Previous research has studied the effects of games in pediatric wards, but none of it has focused on the impact of the hospital¿s school staff on the psychosocial state of the children nor on the gameplay ...