In this paper, we present an initial study to determine the subject preferences for educational computer
games for children, in which 150 education professionals participated. From the results of this
first study, we ...
González Gancedo, Santiago(Universitat Politècnica de València, 2012-11-29)
[ES] En esta tesis llevamos a cabo una investigación en Realidad Aumentada (AR) orientada a entornos de
aprendizaje, donde la interacción con los estudiantes se realiza con dispositivos de mano. A través de
tres estudios ...
Furió Ferri, David; González Gancedo, Santiago; Juan Lizandra, María Carmen; Seguí, Ignacio; Costa, María(Elsevier, 2013-05)
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the
game was to reinforce children's knowledge about the water cycle. The game included different interaction
forms ...