Catalá Bolós, Alejandro; Pons, Patricia; Jaén Martínez, Francisco Javier; Mocholí Agües, Jose Antonio; Navarro Martínez, Elena María(Elsevier, 2013-10)
A considerable part of the behavior in smart environments relies on event-driven and rule specification. Rules are the mechanism most often used to enable user customization of the environment. However, the expressiveness ...
[EN] The elderly population is increasing and the response of the society was to provide them with services directed to them to cope with their needs. One of the oldest solutions is the retirement home, providing housing ...
Catalá Bolós, Alejandro(Universitat Politècnica de València, 2012-07-19)
La creatividad es una habilidad de especial interés para el desarrollo humano
dado que es una de las dimensiones que permite al individuo y en última
instancia a la sociedad enfrentarse a nuevos problemas y retos de ...
Serral Asensio, Estefanía(Universitat Politècnica de València, 2011-09-19)
Ubiquitous and Pervasive computing put forth a vision where
environments are enriched with devices that provide users with
services to serve them in their everyday lives. The building of such
environments has the final ...
Sánchez Anguix, Víctor(Universitat Politècnica de València, 2013-02-15)
Los sistemas multi-agente (SMA) son sistemas distribuidos donde entidades autónomas llamadas
agentes, ya sean humanos o software, persiguen sus propios objetivos. El paradigma de SMA ha
sido propuesto como la aproximación ...
Pajares Ferrando, Sergio; Onaindia de la Rivaherrera, Eva(Elsevier, 2013-04-01)
A system is context-aware if it can extract, interpret and use context information and adapt its functionality to the current context of use. Multi-agent planning generalizes the problem of planning in domains where several ...
Babli, Mohannad; Rincón-Arango, Jaime Andrés; Onaindia De La Rivaherrera, Eva; Carrascosa Casamayor, Carlos; Julian, Vicente(SpringerOpen, 2021-04-30)
[EN] Monitoring wellbeing and stress is one of the problems covered by ambient intelligence, as stress is a significant cause of human illnesses directly affecting our emotional state. The primary aim was to propose a ...
Play stands as one of the most natural and inherent behavior among the majority of living species, specifically humans and animals. Human play has evolved significantly over the years, and so have done the artifacts which ...
Seron, F.; Baldassarri, S.; Cerezo, E(Universitat Politècnica de València, 2010-04-11)
[EN] In this paper, Maxine, a powerful engine to develop applications with embodied animated agents is presented. The engine, based on the use of open source libraries, enables multimodal real-time interaction with the ...
Capella Hernández, Juan Vicente; Bonastre Pina, Alberto Miguel; Campelo Rivadulla, José Carlos; Ors Carot, Rafael; Peris Tortajada, Miguel(Elsevier, 2020-09)
[EN] In a constantly evolving world, where the rising population and increased social awareness have led to a higher concern for the environment, research in this field (most notably in Environmental Analytical Chemistry) ...
[EN] With the current advance of technology, agent-based applications are becoming a standard in a great variety of domains such as e-commerce, logistics, supply chain management, telecommunications, healthcare, and ...
[EN] In this paper we propose a new approach for mental e-health
treatments named intelligent e-therapy (e-it) with capabilities for ambient intelligence
and ubiquitous computing. The proposed e-it system supposes an ...
Pons Tomás, Patricia(Universitat Politècnica de València, 2014-05-19)
[ES] Los espacios inteligentes se están convirtiendo en un futuro prometedor que aportarán indudables mejoras a la sociedad a medida que el número de dispositivos inteligentes capaces de formar parte de dichos entornos ...
Torres Boigues, Ismael(Universitat Politècnica de València, 2012-12-19)
[ES] En el ámbito de la computación Ubicua y mas en concreto en el de las viviendas inteligentes, las posibilidades de interactuar, con los elementos/servicios que nos rodean, son casi infinitas y no existen reglas ...
[EN] In the current context of the Internet of Things, embedded devices can have some intelligence and distribute both data and processed information. This article presents the paradigm shift from a hierarchical pyramid ...
Navarro Llácer, Martín; De Paz, Juan F.; Julian Inglada, Vicente Javier; Rodríguez, Sara; Bajo, Javier; Corchado, Juan M.(Elsevier, 2012-07)
This paper presents a planning model integrated within a TB-CBP-BDI real-time intelligent agent that
provides special abilities for planning in a predictable time, which makes its use especially appropriate
in systems ...
Catalá Bolós, Alejandro; Jaén Martínez, Francisco Javier; Pons Tomás, Patricia; García Sanjuan, Fernando(IGI Global, 2015)
[EN] The creation of artefacts and entities to be used in simulated worlds and games has been used in practice to foster creativity in informal activities. Motivational issues and entertainment have therefore been combined ...