Shliakhovchuk, Olena(Universitat Politècnica de València, 2019-11-12)
[ES] Los videojuegos modernos son complejos, diversos, inmersivos y muy extendidos, y su influencia en la sociedad y en las personas es muy profunda. Al principio, los videojuegos y sus impactos fueron demonizados, pero ...
[EN] We adapt online tours to meet the needs and expectations of each audience.
For the family audience, we recreate the Water Museum in the world of
MINECRAFT for outreach and educational purposes. Using this videogame, ...
Cuenca-Gotor, Vanesa Paula; Herrero Debón, Alicia; Roselló, María-Dolores; Moll López, Santiago Emmanuel; Monsoriu Serra, Juan Antonio; Moraño Fernández, José Antonio; Moraño-Ataz, Marta; Sánchez Ruiz, Luis Manuel; Vega-Fleitas, Erika(EscuelaTécnica Superior de Ingeniería del Diseño. Universitat Politècnica de València, 2022-07-22)
[EN] In this work, a study about a learning methodology using game-based techniques is presented.
In the literature, several studies show that game-based learning creates a positive
environment, which increases knowledge ...
Herrero Debón, Alicia; Roselló Ferragud, María Dolores; Moll López, Santiago Emmanuel; Moraño Fernández, José Antonio; Sánchez Ruiz, Luis Manuel; Sánchez López, Sara; Vega Fleitas, Erica; Moraño Ataz, Marta; Nuñez Perez, Adolfo(Universitat Politècnica de València, 2023-01-31)
[EN] In this work, the influence of the introduction of role-playing game elements, such as the customization of the avatar and an adaptive level of difficulty, is studied to configure a game experience more adapted to the ...
[EN] The use of games in the classroom allows the learning of formal concepts in a
favourable climate where the students are incentivized for the achievement of
a challenge increasing the motivation and the development ...
Ramón Fernández, Francisca; Bosch Roig, María del Pilar; Cabedo Mallol, Vicente; Casar Furió, María Emilia; Giménez Chornet, Vicent; Hernández Guijarro, Fernando; Lull Noguera, Cristina; Oltra Gutiérrez, Juan Vicente; Osete Cortina, Laura; Soriano Soto, Mª Desamparados(Editorial Universitat Politècnica de València, 2022-10-28)
[EN] The present work presents the strategy and the results obtained in a teaching innovation
developed within the Educational Innovation and Improvement Project (PIMEs)
«Gamification and ICTs: design of audiovisual ...
[EN] Lean Manufacturing philosophy is a methodology that consists in continuous improvement
by eliminating non-value-adding activities (referred as waste) from a manufacturing process,
while maximizing productivity. A ...
Muñoz, Úrsula; Jayo, Asier; Sádaba, Mª De La Cruz; Barhoum, Rima; Escudero, Esther; Sánchez-Vera, Isabel(Editorial Universitat Politècnica de València, 2019-09-30)
[EN] The polygraph test is a practice that we perform for the study of sympathetic tone as a
physiological response to cognitive and emotional stimuli. During previous courses we
identified some difficulties that limit ...
Guillem, Antoni; Perales, Francisco; Jaume, Antoni; Buades, José María(Universitat Politècnica de València, 2013-11-05)
[ES] El objetivo de la propuesta del PotuGame es avanzar un paso mas en las estrategias ya desarrolladas en ediciones anteriores del Programa POTU (Programa d’Orientació i Transició a la Universitat- UIB) añadiendo un ...
Vaz de Carvalho, Carlos; Latorre Andrés, Pedro M.; Serón Arbeloa, Francisco José(Universitat Politècnica de València, 2013-11-05)
[EN] “Serious games” can be defined as (digital) games used for purposes other than mere entertainment. Serious Games can be applied to a broad spectrum of areas, e.g. educational, healthcare, training in hazardous environments ...
Larchen Costuchen, Alexia(Universitat Politècnica de València, 2023-07-31)
[ES] Esta tesis tiene como objetivo promover la colaboración entre profesores de L2, profesionales de las Tecnologías de la Información y estudiantes de L2 que abordan la tecnología del siglo XXI con una mentalidad digital. ...