Diego-Mas, Jose Antonio; Alcaide Marzal, Jorge(Elsevier, 2015-03)
Avatars are used in different contexts and situations: e-commerce, e-therapy, virtual worlds, videogames,collaborative online design... In this context, a good design of an avatar may improve the user experience. The ability ...
Valls Martinez, Alberto(Universitat Politècnica de València, 2024-10-29)
[ES] O-CITY es un atlas digital del patrimonio natural y cultural para promover el turismo
responsable, la educación para el desarrollo sostenible y la economía naranja en
ciudades de todo el mundo. Los constantes avances ...
The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically ...
[EN] Virtual reality has been found to be a useful tool for positively influencing relevant psychological variables in order to increase physical activity (PA), especially in the overweight population. This study investigates ...
Wrzesien, Maja; Rey, Beatriz; Alcañiz Raya, Mariano Luis; BAÑOS, R.; Gómez Martínez, Mario; Pérez López, David Clemente; Rodríguez Ortega, Alejandro; Rasal, Paloma; Parra Vargas, Elena; Guixeres Provinciale, Jaime(IOS Press, 2012)
The aim of this paper is to present digital representations of humans (i.e., avatars) that look like the self, applied to the Mental Health (MH) field. Virtual Representations of the Self (VRS) are in our opinion a tool ...