García Maquilón, Elena(Universitat Politècnica de València, 2017-10-11)
Analysis, design, development, and implementation of didactic games for local elementary schools in Kumbungu, Ghana, with the aim of using the game as a strategic tool of learning.
[EN] Developing Computer-Assisted Language Learning (CALL) resources is a complex task that requires a multidisciplinary team. Each team member brings their unique perspective – the teacher focuses on pedagogy, the developer ...
[EN] In this paper, we describe the initial process of developing what we call the Game Production Pipeline (GPP), an effort to assist and guide educators in making educational games within higher education. Noting the ...
Soler Picó, Núria(Universitat Politècnica de València, 2016-10-21)
[ES] El objetivo principal del presente trabajo es el desarrollo de cuatro juegos educativos y
divertidos en Scratch. Los juegos intentarán enseñar relaciones simples del tipo
inventor-invento. En concreto: Albert Einstein ...
Wang, Jiahao(Universitat Politècnica de València, 2021-10-21)
[ES] El objetivo de este trabajo, a través de una amplia revisión bibliográfica, es describir las características de los videojuegos educativos, partiendo del concepto de juego de ordenador. En este trabajo se describe ...
Wolf, Martin; Köhler, Klemens(Editorial Universitat Politècnica de València, 2022-05-31)
[EN] Using gamification approaches in Higher Education is an appropriate way to increase student’s engagement especially during the time of the COVID-19 pandemic. Escape Games which could be either used as physical experience ...
[EN] An effective warning attracts attention, elicits knowledge, and enables compliance behavior. Game mechanics, which are directly linked to human desires, stand out as training, evaluation, and improvement tools. Immersive ...
[EN] This paper explores the application of AI image generation in Computer-Assisted Language Learning (CALL) for Less Commonly Taught Languages (LCTLs). It delves into the potential of text to image generation models in ...
García-Tudela, Pedro Antonio; González-Calatayud, Víctor; Serrano-Sánchez, José Luis(Universitat Politècnica de València, 2020-12-31)
[EN] The aim of this research is to know the strategies that 128 university students use to solve problems in teamwork while participating in an educational escape room. In this immersive game, the participants had to solve ...
Frigolé Pujol, Neus; Gesa, Ferran; Suárez, Maria del Mar(Universitat Politècnica de València, 2024-07-29)
[EN] Grammar teaching is in need of more innovative approaches to increase students motivation when learning this skill, for example, through more informal genres. This study seeks to determine university students ...
[ES] La Universidad actual -retada a diseñar y configurar procesos de enseñanza aprendizaje mucho más significativos y experienciales-, ha de seguir apostando por el desarrollo de metodologías y experiencias didácticas que ...
Fanning, Jon(Editorial Universitat Politècnica de València, 2023-06-16)
[EN] This is a case study of teaching strategy based around a geo-political “fantasy” simulation to give students a taste of both theory and practise. It was designed as the public image of consultants offering little ...