Vara-Villodre, Maria Dolores; Baños Rivera, Rosa María; Rasal, Paloma; Rodríguez Ortega, Alejandro; Rey, Beatriz; Wrzesien, Maja; Alcañiz Raya, Mariano Luis(Elsevier, 2016-04)
The aim of this study is to evaluate the role of the type of interface device in the efficacy of a serious game that teaches emotional regulation (ER) strategies in a non-clinical sample of adolescents. We conducted a ...
Rodríguez Ortega, Alejandro; Rey, Beatriz; Alcañiz Raya, Mariano Luis; BAÑOS, R.; Guixeres Provinciale, Jaime; Wrzesien, Maja; Gómez Martínez, Mario; Pérez López, David Clemente; Rasal, Paloma; Parra Vargas, Elena(IOS Press, 2012)
The aim of this paper is to describe GameTeen, a novel instrument for the assessment and training of Emotional Regulation (ER) strategies in adolescent population. These new tools are based on the use of 3D serious games ...
Alcañiz Raya, Mariano Luis; Rodríguez Ortega, Alejandro; Rey, Beatriz; Parra Vargas, Elena(Springer Verlag (Germany), 2014)
[EN] Emotional Regulation (ER) strategies allow people to influence the emotions they feel, when they feel them, how they experience them, and how they express them in any situation. Deficiencies or deficits in ER strategies ...
Wrzesien, Maja; Rey, Beatriz; Alcañiz Raya, Mariano Luis; BAÑOS, R.; Gómez Martínez, Mario; Pérez López, David Clemente; Rodríguez Ortega, Alejandro; Rasal, Paloma; Parra Vargas, Elena; Guixeres Provinciale, Jaime(IOS Press, 2012)
The aim of this paper is to present digital representations of humans (i.e., avatars) that look like the self, applied to the Mental Health (MH) field. Virtual Representations of the Self (VRS) are in our opinion a tool ...