López Gago, Sara(Universitat Politècnica de València, 2022-09-22)
[ES] El presente Trabajo Final de Máster es el resultado de la investigación requerida para elaborar una propuesta cultural en Valencia que vincule al tejido empresarial y al entorno artístico alrededor del mercado del ...
Pons, Patricia; Navas-Medrano, Samuel; Soler-Dominguez, Jose L.(Frontiers Media SA, 2022-11-18)
[EN] Virtual and augmented reality have been used to diagnose and treat several mental health disorders for decades. Technological advances in these fields have facilitated the availability of commercial solutions for end ...
[EN] Understanding consumer behavior is crucial for increasing the likelihood of product success. Virtual Reality head-mounted displays incorporating physiological techniques such as eye-tracking offer novel opportunities ...
Valenza, Gaetano; Alcañiz Raya, Mariano Luis; Carli, Vladimir; Dudnik, Gabriela; Gentili, Claudio; Provinciale, Jaime Guixeres; Rossi, Simone; Toschi, Nicola; van Wassenhove, Virginie(Institute of Electrical and Electronics Engineers, 2024-01)
[EN] The transformation of communication media has revolutionized social interactions, incorporating audio and video into our lives. Despite the recent availability of virtual reality (VR) technology, its widespread adoption ...
Barranco Merino, Robi; Higuera-Trujillo, Juan Luis; Llinares Millán, María Del Carmen(MDPI AG, 2023-12)
[EN] Sense of presence is a key element of the user experience in the study of virtual environments.
Understanding it is essential for disciplines, such as architecture and environmental
psychology, that study human responses ...
Juan, Angel A.; Pérez Bernabeu, Elena; Li, Yuda; Martín, Xabier A.; Ammouriova, Majsa; Barrios, Barry B.(MDPI AG, 2023-06)
[EN] The popularity of blockchain technology stems largely from its association with cryptocurrencies, but its potential applications extend beyond this. Fungible tokens, which are interchangeable, can facilitate value ...
Casanova Ivanco, Mario(Universitat Politècnica de València, 2024-10-07)
[ES] Warna constituye un proyecto personal cuyo objetivo principal es la subcreación y preproducción de un nuevo mundo aplicado a un videojuego inmersivo de realidad virtual.
A través de la metodología del concept art ...