Márquez Cañizares, Juan Carlos; Rojas, Juan-Carlos; Higuera-Trujillo, Juan Luis; Muniz, Gerardo(IEEE, 2020-04-30)
[EN] The practice of design is constantly evolving; new technologies have become a support for the implementation of disruptive proposals in diverse disciplines, including design products. A Paradigm shift are present in ...
Profili, Alessandro(Universitat Politècnica de València, 2022-09-08)
[ES] El reconocimiento de emociones es un campo de investigación de gran interés para áreas como la sanidad y la psicología. En las últimas décadas se han desarrollado muchos modelos y algoritmos de reconocimiento de ...
Iñarra Abad, Susana; Juan Vidal, Francisco; Llinares Millán, Carmen; Guixeres Provinciale, Jaime(Universitat Politècnica de València, 2015-06-22)
[EN] Analysis of visual behaviour before a given stimulus is a tool for studying an observer’s most immediate, instinctive response. Recent access to technology able to locate and record the path the eye takes when observing ...
Fuentes Calderón, María Antonia; Borrego, Adrián; Latorre Grau, Jorge; Colomer Font, Carolina; Alcañiz Raya, Mariano Luis; Sánchez-Ledesma, María José; Noé-Sebastián, Enrique; Llorens Rodríguez, Roberto(Springer-Verlag, 2018-05)
[EN] Impairments of the upper limb function are a major cause of disability and rehabilitation. Most of the available therapeutic options are based on active exercises and on motor and attentional inclusion of the affected ...
Parra Vargas, Elena; García-Delgado, Aitana; Carrasco-Ribelles, Lucía Amalia; Chicchi Giglioli, Irene Alice; Marín-Morales, Javier; Giglio, Cristina; Alcañiz Raya, Mariano Luis(Frontiers Media SA, 2022-05-31)
[EN] The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to ...
Rojas López, Juan Carlos(Universitat Politècnica de València, 2016-06-20)
[EN] The main objective of this thesis is contribute to emotional assessments of design product through three tools: differential semantic (DS), Eye-tracking (ET) and Event-related potential (ERP). Together these three ...
Siviero Amherd, Manuela(Universitat Politècnica de València, 2024-05-03)
[ES] El proyecto se centra en la adaptación de las gafas de seguimiento ocular existentes para niños pequeños de entre 4 y 7 años, haciendo especial hincapié en los aspectos de diseño físico en lugar de en amplias ...
Llorens Rodríguez, Roberto; Fuentes, María Antonia; Borrego, Adrián; Latorre, Jorge; Alcañiz Raya, Mariano Luis; Colomer, Carolina; Noé, Enrique(Springer (Biomed Central Ltd.), 2021-07-01)
[EN] Background Functional impairments derived from the non-use of severely affected upper limb after stroke have been proposed to be mitigated by action observation and imagination-based techniques, whose effectiveness ...
Iñarra Abad, Susana(Universitat Politècnica de València, 2014-06-30)
En el ámbito de la expresión gráfica arquitectónica, la realidad virtual supone una herramienta, indispensable en nuestros días, para comunicar del proyecto de arquitectura. Entre todos los canales de expresión de la ...
Martín de la Sierra Rodríguez Bobada, Alberto(Universitat Politècnica de València, 2020-10-06)
[ES] El reconocimiento de emociones es una habilidad innata en los seres humanos. A nivel social, dicha capacidad es crucial a la hora de establecer relaciones sociales e interpersonales. Tras la aparición de un accidente ...
Parra Vargas, Elena; Carrasco-Ribelles, Lucia Amalia; Marín-Morales, Javier; Ayuso-Molina, Carla; Alcañiz Raya, Mariano Luis(Frontiers Media SA, 2024-07-24)
[EN] Introduction: Personality plays a crucial role in shaping an individual¿s interactions with the world. The Big Five personality traits are widely used frameworks that help describe people¿s psychological behaviours. ...
[EN] The emergence of computers has led to a rapid evolution of the learning environment. In recent decades, new information and communication technology tools have contributed to major changes in learning. In this way, ...
Ivorra Martínez, Eugenio; Ortega Pérez, Mario; Catalán, José M.; Ezquerro, Santiago; Lledó, Luis Daniel; Garcia-Aracil, Nicolás; Alcañiz Raya, Mariano Luis(MDPI AG, 2018)
[EN] Assistive technologies help all persons with disabilities to improve their accessibility in all aspects of their life. The AIDE European project contributes to the improvement of current assistive technologies by ...
Puerta Gil, Patricia(Universitat Politècnica de València, 2022-03-24)
[ES] El trabajo de investigación realizado en esta tesis se ha centrado en la aplicación de técnicas recientes e innovadoras en el estudio de la percepción de productos sin gluten.
Primero, se estudió cómo tratar la ...
Ausin, Jose M.; Bigné, Enrique; Marín-Morales, Javier; Guixeres Provinciale, Jaime; Alcañiz Raya, Mariano Luis(Asociación Europea de Dirección y Economía de la Empresa, 2021-08)
[EN] Music affects viewers¿ responses to advertisements. In this study we present the findings of an experiment that investigates the emotional and cognitive reactions of subjects¿ brains during exposure to television ...
[EN] Establishing the best layout configuration for software-generated interfaces and control panels is a complex problem when they include many controls and indicators. Several methods have been developed for arranging ...
Three-dimensional virtual representations of consumer products are expected to gain relevance in e-commerce applications as low cost virtual reality headsets arrive on the market in the next years. However, there are a ...
Parra Vargas, Elena; García-Delgado, Aitana; Torres, Sergio C.; Carrasco-Ribelles, Lucía A.; Marín-Morales, Javier; Alcañiz Raya, Mariano Luis(Frontiers Media SA, 2022-11-07)
[EN] This study aimed to evaluate the viability of a new procedure based on machine learning (ML), virtual reality (VR), and implicit measures to discriminate empathy. Specifically, eye-tracking and decision-making patterns ...
[EN] PurposeThis research analyses the searching, interacting and purchasing behavior of shoppers seeking semidurable and fast-moving consumer goods in an immersive virtual reality (VR) store, showing how physical examinations ...