Wolf, Martin; Köhler, Klemens(Editorial Universitat Politècnica de València, 2022-05-31)
[EN] Using gamification approaches in Higher Education is an appropriate way to increase student’s engagement especially during the time of the COVID-19 pandemic. Escape Games which could be either used as physical experience ...
Cuenca Gotor, Vanesa Paula; Herrero Debón, Alicia; Moll López, Santiago Emmanuel; Monsoriu Serra, Juan Antonio; Moraño Fernández, José Antonio; Sánchez Ruiz, Luis Manuel; Vega Fleitas, Erica(Editorial Universitat Politècnica de València, 2021-09-28)
[EN] The arrival of the COVID-19 pandemic has led to an important change in the metho-dologies used in education. In this work the application of a virtual escape room is presented in the subject of Orbits, Satellites and ...