Casanova Ivanco, Mario(Universitat Politècnica de València, 2021-09-28)
[EN] Arcadian´t is a personal project whose main purpose is the concept art realization for a strategy card game. In its theoretical framework, cultural, political and philosophical aspects related to territory concept ...
Lourenço Mota, Marinete; Caldas Torres, Iraildes; Pineda Nebot, Carmen; da Silva Ferreira, Jarliane(Universitat Politècnica de València, 2023-05-04)
[EN] The object of the work is to present childhoods lived at the limit of the real and imaginary in the triple Amazonian border. The purpose of the article is to reflect on the things of children, that is, their games and ...
Alemany-Bordera, José; Del Val, Elena; García-Fornes, A(IEEE, 2020-10-01)
[EN] The concept of privacy in online social networks (OSNs) is a challenge, especially for teenagers. Previous works deal with teaching about privacy using educational online content, and media literacy. However, these ...
Cebrián Onsurbe, Irene(Universitat Politècnica de València, 2020-12-11)
[ES] El presente Trabajo Fin de Grado consiste en el diseño y desarrollo de un juego con fines educativos para los alumnos del Máster Habilitante en Arquitectura. La finalidad del juego es mejorar la percepción sobre el ...
Guijarro, Luis; Vidal Catalá, José Ramón; Pla, Vicent(Institute of Electrical and Electronics Engineers, 2021)
[EN] We propose and analyze a business model for a set of operators that use the same physical network. Each operator is entitled to a share of a network operated by an Infrastructure Provider (InP) and uses network slicing ...
Fayos i Momparler, Víctor(Universitat Politècnica de València, 2024-10-18)
[ES] El objetivo de este trabajo es desarrollar una aplicación que ofrezca al jugador vídeos cortos de lineups y wallbangs. Con este conocimiento, el usuario de la aplicación podrá disfrutar de una ventaja estratégica ...
Torres Gisbert, Alba(Universitat Politècnica de València, 2019-10-25)
[ES] El proyecto consiste en el desarrollo de un juego basado en preguntas y respuestas tipo test para un solo jugador, como técnica de gamificación para el aprendizaje de diversas disciplinas. Existen usuarios con permisos ...
Hiemstra, Djoerd; Zagt, Anne(Editorial Universitat Politècnica de València, 2017-06-26)
[EN] To develop competence through e-learning tools, students must be motivated to use these tools. Hence, we conducted two empirical studies to explore the motivating potential of an adaptive video role playing game (AVR) ...
Abellán Romero, Francisco José(Universitat Politècnica de València, 2017-04-25)
[ES] Con el auge de las tecnologías móviles en la actualidad, la portabilidad que las caracteriza e
Internet accesible a gran parte del público, se ha propuesto como objetivo de este proyecto
desarrollar una aplicación ...
Martínez-Plumed, Fernando; Hernández-Orallo, José(Institute of Electrical and Electronics Engineers (IEEE), 2020-06)
[EN] With the purpose of better analyzing the result of artificial intelligence (AI) benchmarks, we present two indicators on the side of the AI problems, difficulty and discrimination, and two indicators on the side of ...
Calvo Goldero, Maia(Universitat Politècnica de València, 2023-07-20)
[CA] El cercle màgic és un curt sobre un grup d’amigues que acaben de
començar la universitat. Aquestes es reuneixen una última volta a la caseta on
jugaven de menudes abans que l’enderroquen. Ja no són les mateixes ...
[EN] When the grammatical contents are addressed in primary and secondary education classrooms, especially those related to syntax and morphology, the teachers perceive the rejection they provoke among the students: they ...
Maldonado Gasquet, Belén(Universitat Politècnica de València, 2022-12-21)
[ES] El crecimiento de los niños va ligado a las escuelas, es donde pasan el mayor tiempo en su etapa de desarrollo intelectual y físico, a su vez el patio de juego será donde se desenvuelvan por sí mismos, interactúen ...
López-Faican, Lissette; Jaén Martínez, Francisco Javier(Elsevier, 2020-05)
[EN] Games are powerful generators of positive emotions in children and are intrinsically satisfying. In this context, our work evaluates the use of mobile augmented reality without markers as the technology to implement ...
Play stands as one of the most natural and inherent behavior among the majority of living species, specifically humans and animals. Human play has evolved significantly over the years, and so have done the artifacts which ...
Nácher-Soler, Vicente Ernesto; García Sanjuan, Fernando; Jaén Martínez, Francisco Javier(CEUR Workshop Proceedings, 2015)
[EN] Games are an ideal mechanism to design educational activities with preschool children. Moreover, an analysis of current kindergarten curricula points out that playing and games are an important basis for children ...
Carrion-Plaza, Alicia; Jaén Martínez, Francisco Javier; Montoya-Castilla, Inmaculada(Frontiers Media SA, 2020-02-07)
[EN] Childhood cancer involves long periods of hospitalization that trigger emotions such as fear or sadness. Previous research has studied the positive effects of technology games on improving the hospitalization experience, ...
Fernández-Zamora, Juan Carlos; Arias-Aranda, Daniel(Universitat Politècnica de València, 2017-06-07)
[EN] Nowadays, educational platformsfocus on offering content as well as covering the main needs of users. However, very few or almost none offers anything to improve the integration between users ...
Nácher-Soler, Vicente Ernesto; García Sanjuan, Fernando; Jaén Martínez, Francisco Javier(Elsevier, 2016-11)
[EN] According to current kindergarten curricula, game play is an important basis for children development
and it is the main driving force when designing educational activities during early childhood. This paper
presents ...
Songel González, Gabriel(Universidad de La Laguna (Tenerife, Canarias), 2013)
[EN «Research in design: application in the design and development of new brainteaser games».
The aim of this article is to establish and clarify a design research approach through demonstrative
examples of research ...