[EN] Virtual Reality (VR) is increasingly being used in the gaming and entertainment sectors. It has also been gradually finding its way in the industrial training sector. But its potential in the education field has yet ...
[EN] Currently, it is possible to combine Mobile-Rendered Head-Mounted Displays (MR HMDs) with smartphones to have Augmented Reality platforms. The differences between these types of platforms can affect the user¿s experiences ...
[EN] PurposeThis research analyses the searching, interacting and purchasing behavior of shoppers seeking semidurable and fast-moving consumer goods in an immersive virtual reality (VR) store, showing how physical examinations ...