[EN] Low-latency and media sync are essential requirements to enable interactive multi-party services, such as Social TV. In this work, we present an open-source and customizable framework that allows measuring end-to-end ...
Montagut Climent, Mario Alberto(Universitat Politècnica de València, 2015-03-31)
Nowadays, we are witnessing a transition from physical togetherness towards
networked togetherness around media content. Novel forms of shared media
experiences are gaining momentum, allowing geographically distributed ...
Belda Valls, Jordi(Universitat Politècnica de València, 2015-09-09)
Currently, novel forms of shared media experiences between remote users are gaining momentum.
Relevant examples are Social TV, synchronous e-learning and multiplayer online games. This work
presents the design, development ...
Marfil-Reguero, Daniel; Boronat, Fernando; Montagud, Mario; Sapena Piera, Almanzor(Institute of Electrical and Electronics Engineers, 2019-12)
[EN] Inter-destination media synchronization (IDMS) is a key requirement to enable successful networked shared media experiences between remote users. This paper presents an adaptive, accurate and standard-compliant IDMS ...
Traditionally, the media consumption model
has been a passive and isolated activity. However, the
advent of media streaming technologies, interactive social
applications, and synchronous communications, as well as
the ...
Marfil-Reguero, Daniel; Boronat, Fernando; Sapena Piera, Almanzor; Vidal Meló, Anna(Institute of Electrical and Electronics Engineers, 2019)
[EN] Traditionally, co-located TV content consumption has been a social habit (e.g., family members in the living room watching TV). It cannot be always possible to enjoy these shared experiences in the current global ...
Boronat Segui, Fernando; Montagut Climent, Mario Alberto; Stokking, Hans M.; Niamut, Omar(Institute of Electrical and Electronics Engineers (IEEE), 2012-11)
[EN] Currently, the media consumption paradigm is changing from a single end user to a group
shared experience. Now, social communication opportunities may be exploited (e.g., conferencing while watching television), ...