[EN] The Physiology professors from the Medicine School of Universidad CEU San Pablo, are involved since five years ago in updating the teaching methodology. To this end, in the present year we have presented to the students ...
Sempere Ferre, Francisca(Editorial Universitat Politècnica de València, 2018-09-26)
[EN] The present study addresses the use of Kahoot as a self-assessment tool in the university classroom. The experiment was conducted in the subject of Bromatology of the Degree in Human Nutrition and Dietetics (San ...
Bracho León, Gabriela Cristina; Martí-Aldaraví, Pedro; García Tíscar, Jorge; Gómez Soriano, Josep(Editorial Universitat Politècnica de València, 2022-01-19)
[EN] During the last year 2020, education in European universities has suffered a challenging transformation from an established pedagogical model to a digital one. The face-to-face formal lectures have been replaced to ...
[EN] Gamification techniques have demonstrated that students improve their
learning process through mobile applications. However, every teacher
creates his/her own questions for the game design, involving classroom
response ...
Sellés, M.A.; Montava-Jorda, Sergi; Sanchez-Caballero, Samuel; Peydro, M. A.; Parres, F.; Pérez Bernabeu, Elena(EscuelaTécnica Superior de Ingeniería del Diseño. Universitat Politècnica de València, 2022-07-22)
[EN] The incorporation of gamification techniques in higher education is nothing new. Many
professors are aware of their advantages.
In this study, a reference subject is used to analyze gamification in practical classes. ...