Magal-Royo, Teresa; García Laborda, Jesús; Price, Sara(Verlag der Technischen Universitat Graz, 2017)
[EN] Computer adaptive language testing offers the possibility to research and practice m-learning using ubiquitous technology. Virtual education in m-learning uses conventional Learning Objects (LO) to enable the possibility ...
Márquez, Manuel; Fernández-Pampillon Cesteros, Ana(Editorial Universitat Politècnica de València, 2021-09-28)
[EN] The aim of this paper is to offer a diachronic journey through five Educational Innovation Projects, awarded consecutively by the Complutense University of Madrid, which have converged in a didactic methodology and a ...
de Siqueira Rocha, Jose Macario(Editorial Universitat Politècnica de València, 2012-03-09)
La presente tesis gira en torno al desarrollo y la validación de soluciones tecnológicas para el aprendizaje a través de la Plataforma de E-learning InGenio. Tiene como base el desarrollo y el análisis de las soluciones ...
[EN] Information and communications technologies (ICTs) are an invaluable tool
to facilitate and promote meaningful learning. Numerous higher education
institutions have already adopted the use of virtual learning ...
In this paper, we present an initial study to determine the subject preferences for educational computer
games for children, in which 150 education professionals participated. From the results of this
first study, we ...
[EN] Learning using mobile devices or m-learning is gaining predominance at all educational levels due to its ability to make learning accessible to a wider audience and to its motivational nature, among other reasons. ...
Giménez López, José Luis; García Laborda, Jesús; Magal Royo, Teresa(Elsevier, 2011)
[EN] Mobile learning permits combining the most motivating elements of online learning. When becoming a supplement to face-to-face education, it is likely to become a most motivating achievement in e-learning. Up to now, ...
Castro Gil, Manuel; Albert Gómez, María José; Pérez Molina, Clara; Díaz Orueta, Gabriel; Gil Ortego, Rosario; San Cristóbal Ruiz, Elio; Martín Gutiérrez, Sergio; Tawfik Abuelela, Mohamed; Pesquera Martín, Alberto(Universitat Politècnica de València, 2013-11-01)
[ES] Las características de un entorno cambiante e inmersos en la sociedad del conocimiento, exigen de las empresas, organizaciones, universidades y de la sociedad en general, una adaptación continua que ha de ir ligada ...
Lee, Bradford J.(Universitat Politècnica de València, 2020-03-31)
[EN] Mobile-learning (m-learning), or mobile-assisted language learning (MALL), has been the object of a great deal of research over the last twenty years. However, empirical work in this area has largely failed to produce ...
Furió Ferri, David; González Gancedo, Santiago; Juan Lizandra, María Carmen; Seguí, Ignacio; Costa, María(Elsevier, 2013-05)
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the
game was to reinforce children's knowledge about the water cycle. The game included different interaction
forms ...
[EN] This paper presents the use of MILAGE LEARN+ app on Higher Education, which takes advantage of gamification to motivate students and implements a self and peer assessment scheme. There are tasks with three different ...
[EN] Currently, there are several remote learning platforms based on video streaming. In most situations, these multimedia resources are displayed using smartphones that can be wirelessly connected to networks with deficient ...
Ruíz Giménez, María; Martínez Jiménez, Rocío; García Martí, Elia; Pedrosa Ortega, Cristina; Licerán Gutiérrez, Ana(Editorial Universitat Politècnica de València, 2019-09-30)
[EN] The introduction of gamification in the university classroom, through new
technologies is a powerful tool that is giving great results. The main objective
at this work is to know and analyze the assessment that ...