Agustí Melchor, Manuel(Universitat Politècnica de València, 2024-06-25)
A la hora de realizar una aplicación, como un videojuego, que puede necesitar mostrar objetos en 3D (como personajes o elementos del mundo), es habitual representarlos a partir de la malla de cada objeto, cargarla, ...
Herráez, Borja Javier; Vendrell, Eduardo(Universitat Politècnica de València, 2018-01-10)
[EN] Advances in three-dimensional (3D) acquisition systems have introduced this technology to more fields of study, such as archaeology or architecture. In the architectural field, scanning a building is one of the first ...
Herráez Concejo, Borja Javier(Universitat Politècnica de València, 2016-02-09)
[EN] Investigate and make an approach to segmentation and classification of 3D meshes starting from geometrical, topological and texture features. The work will focus on identifying and classifying parts of a 3D object. ...
[EN] In this article, a method for 3D mesh segmentation focused on the representation of historic buildings is proposed. This
type of buildings are characterized by having singularities and characteristic elements in the ...