[EN] This research delves into the comparative analysis of brain activity using gamification in the classroom versus traditional teaching. This study aims to employ neurotechnology to record and analyse the impact of active ...
[EN] The aim of this work is to register and analyse, using neurotechnology, in onsite onsite and online university educational context, the effect on relevant variables in the learning process. This represents an innovation ...
[EN] 1. Introduction:
Clinical simulation faithfully reproduces real experiences and allows the acquisition of
different competencies in medical-health training, of which almost half correspond to
psychomotor skills, ...
Rajas, Mario; Izquierdo, Vanessa; García, María Luisa(Universitat Politècnica de València, 2019-05-20)
[EN] Audiovisual content as a learning tool has been incorporated extensively into lecture classes. Emotion-cognition is intrinsic to the functioning of the human brain, and therefore can explain the acquisition of knowledge ...
Moreno Medrano, Arturo(Editorial Universitat Politècnica de València, 2022-10-25)
[EN] The use of educational ICT in art museums has been extensively studied from museology and
pedagogy. From these fields, problems, shortcomings and proposals have been detected in order to
develop their full potential. ...