Priego Quesada, José; Jiménez Pérez, Irene; Cibrián Ortíz de Anda, Rosa; González Peña, Rolando; Salvador Palmer, Rosario(Editorial Universitat Politècnica de València, 2018-09-26)
[EN] One of the most used applications as a strategy of gamification in the classroom for the improvement of the learning process is KAHOOT. However, there are not many studies that have evaluated the repercussion of the ...
Suárez-Álvarez, Rebeca; Jiménez, Antonio(Editorial Universitat Politècnica de València, 2023-10-06)
[EN] The use of mobile phones has become a common practice in young people's lives. Their high
consumption invites to rethink teaching practices so that they may be used as didactic tools
to develop innovative educational ...
Aragón-Ángel, A.; Cubarsí, R.(Universitat Politècnica de València, 2011-06-05)
[EN] The implantation of mathematical modelling in the framework of the European Higher Education Area (EHEA) needs a revision and adaptation of content and strategies to address the curricula, in particular those subjects ...
[EN] The teaching innovation project under the title "Business simulation to bring management decision-making to the classroom" developed by students and lecturer of the Faculty of Economics and Business of the University ...