Priego Quesada, José; Jiménez Pérez, Irene; Cibrián Ortíz de Anda, Rosa; González Peña, Rolando; Salvador Palmer, Rosario(Editorial Universitat Politècnica de València, 2018-09-26)
[EN] One of the most used applications as a strategy of gamification in the classroom for the improvement of the learning process is KAHOOT. However, there are not many studies that have evaluated the repercussion of the ...