CHICCHI-GIGLIOLI, IRENE ALICE; Carrasco-Ribelles, Lucia A.; Parra Vargas, Elena; Marín-Morales, Javier; Alcañiz Raya, Mariano Luis(MDPI AG, 2021-02)
[EN] Motivation is an essential component in mental health and well-being. In this area, researchers have identified four psychological needs that drive human behavior: attachment, self-esteem, orientation and control, and ...
Granell Sendra, Alejandro(Universitat Politècnica de València, 2022-01-04)
[ES] Los individuos con trastorno del espectro autista suelen tener dificultades en el reconocimiento y comprensión tanto de sus propias emociones como la de las personas que les rodean. Esto les supone una gran limitación ...
Zotti, Georg; Neubauer, Wolfgang(Universitat Politècnica de València, 2019-07-25)
[EN] This paper describes developments in virtual archaeology that started in a research project about the possible astronomical entrance orientation of Neolithic circular ditch systems (German Kreisgrabenanlagen, KGA) of ...
Temes Cordovez, Rafael; Rodríguez Pasamontes, Jesús; De León Rodríguez, Ruth(Editorial Universitat Politècnica de València, 2023-10-06)
[EN] Urbanism I, taught in the 2nd year at the ETS de Arquitectura de Valencia, is an introductory
course to the basic concepts and the instrumentation of analysis in the discipline of urban
planning. During the course, ...
Parra Vargas, Elena; Chicchi Giglioli, Irene Alice; Philip, Jestine; Carrasco-Ribelles, Lucia Amalia; Marín-Morales, Javier; Alcañiz Raya, Mariano Luis(MDPI AG, 2021-07)
[EN] In this article, we introduce three-dimensional Serious Games (3DSGs) under an evidencecentered design (ECD) framework and use an organizational neuroscience-based eye-tracking measure to capture
mplicit behavioral ...
Ramirez, F. Javier(Universitat Politècnica de València, 2017-06-07)
[EN] A serious game known as Ddi Tool is presented by the authors to improve the competences on Operations Management of graduate and postgraduate students. The game is applied to the resolution of multistage industrial ...
[EN] This research enriches the current understanding of digital marketing knowledge acquisition through game-based learning (GBL). The study is based on a sample of 476 participants who provided data before and after ...
De Graeuwe, Mireille; Van Cranenbroeck, Lavena; Parent, Rémy; Serdobbel, Clément; Brostaux, Yves; Maréchal, Kevin(Editorial Universitat Politècnica de València, 2023-06-16)
[EN] Facing global challenges, the currently dominating agricultural system has shown its limitation. Therefore, agroecology appears as an attractive alternative. Its implementation has been shown to benefit the environment, ...
Marco Caballero, Andrea(Universitat Politècnica de València, 2020-09-24)
[EN] This memory collects the pre‐production and production processes of
the initial level of a 3D video game titled Homeless and shows the result in
the form of a playable prototype.
The game can be defined as a critical ...
Loachamín Valencia, Mauricio Renán(Universitat Politècnica de València, 2019-07-09)
En esta tesis, el objetivo principal fue diseñar y desarrollar una nueva tarea que combinara interfaces de usuario naturales (NUI) y dispositivos inteligentes para evaluar la memoria espacial utilizando estímulos auditivos, ...
Capurro, Carlotta; Nollet, Dries; Pletinckx, Daniel(Universitat Politècnica de València, 2014-11-23)
[EN] In this paper we outline the process of research about the reconstruction of the Saint Saviour abbey in Ename (Oudenaarde, Belgium) in the 13th century both in its architectural decoration and in its furnishing. The ...
Larchen-Costuchen, Alexia; Mollá, R.; Dinkova Dimitrova, Darina(International Association of Online Engineering, 2022)
[EN] The goal of this work was to develop a serious game which would aid in the retention of foreign-language non-contextualized vocabulary items indifferent age categories. To this end, the loci method was used to enhance ...
Dinkova Dimitrova, Darina(Universitat Politècnica de València, 2021-09-20)
[ES] El objetivo de este trabajo consiste en realizar un juego serio con el fin de ayudar a la memorización del léxico en lenguas extranjeras (LE). Con este fin se empleará el método Loci, un tipo de mnemotecnia que emplea ...
[ES] Los videojuegos y los Serious Games comparten la tecnología, pero sus objetivos y usos son totalmente distintos. Trabajar objetivos y adquirir competencias para la vida, incitar a cooperar con los demás… en definitiva ...
Altamirano Martínez, José Vicente(Universitat Politècnica de València, 2017-02-01)
[EN] The newly coined term gamification defines a modality in the field of education (mostly applied to new technologies). It consists on implementing proper techniques and game mechanics (specially videogames) to marketing ...