[EN] Low-latency and media sync are essential requirements to enable interactive multi-party services, such as Social TV. In this work, we present an open-source and customizable framework that allows measuring end-to-end ...
Rodas Romero, Juan Miguel(Universitat Politècnica de València, 2016-02-11)
Existe una nueva realidad social y tecnológica que está cambiando las
costumbres y hábitos tecnológicos de la audiencia, que han ido evolucionando
desde la aparición de la televisión. Las redes sociales se han convertido ...
Boronat, Fernando; Montagud, Mario; Marfil-Reguero, Daniel; Luzón, Clara(Institute of Electrical and Electronics Engineers, 2018)
[EN] The combination of broadcast and broadband ( hybrid) technologies for delivering TV related media contents is already a reality. It has been motivated by the large amount and diversity of media contents, together with ...
Marfil-Reguero, Daniel; Boronat, Fernando; Montagud, Mario; Sapena Piera, Almanzor(Institute of Electrical and Electronics Engineers, 2019-12)
[EN] Inter-destination media synchronization (IDMS) is a key requirement to enable successful networked shared media experiences between remote users. This paper presents an adaptive, accurate and standard-compliant IDMS ...
Marfil-Reguero, Daniel; Boronat, Fernando; Sapena Piera, Almanzor; Vidal Meló, Anna(Institute of Electrical and Electronics Engineers, 2019)
[EN] Traditionally, co-located TV content consumption has been a social habit (e.g., family members in the living room watching TV). It cannot be always possible to enjoy these shared experiences in the current global ...
[EN] Shared media experiences between geographically distributed users are gaining momentum. When remote users are consuming online media content together while interacting, several challenges still need to be addressed ...