[EN] This paper describes an innovative learning exercise used in three management classes and inspired by the popular group experience-based game of “escape rooms.” Within one 75-minute period, the exercise engaged students ...
Marin-Garcia, Juan A.; Juárez Tárraga, Amable; Santandreu Mascarell, Cristina(Emerald, 2018)
[EN] Purpose ¿ The purpose of this paper is to perform a context analysis about a specific Kaizen program,
suggestion systems in permanent teams, and identified the barriers and facilitators that companies encounter
while ...
[EN] This paper describes an innovative two-step team building pedagogy applied in multiple management classes. We assessed whether such step-by-step engagement in two active and experiential learning exercises in ...