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Evolutionary Computation for Modelling Social Traits in Realistic Looking Synthetic Faces

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Evolutionary Computation for Modelling Social Traits in Realistic Looking Synthetic Faces

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dc.contributor.author Fuentes-Hurtado, Félix José es_ES
dc.contributor.author Diego-Mas, Jose Antonio es_ES
dc.contributor.author Naranjo Ornedo, Valeriana es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.date.accessioned 2019-05-31T20:45:15Z
dc.date.available 2019-05-31T20:45:15Z
dc.date.issued 2018 es_ES
dc.identifier.issn 1076-2787 es_ES
dc.identifier.uri http://hdl.handle.net/10251/121386
dc.description.abstract [EN] Human faces play a central role in our lives. Thanks to our behavioural capacity to perceive faces, how a face looks in a painting, a movie, or an advertisement can dramatically influence what we feel about them and what emotions are elicited. Facial information is processed by our brain in such a way that we immediately make judgements like attractiveness or masculinity or interpret personality traits or moods of other people. Due to the importance of appearance-driven judgements of faces, this has become a major focus not only for psychological research, but for neuroscientists, artists, engineers, and software developers. New technologies are now able to create realistic looking synthetic faces that are used in arts, online activities, advertisement, or movies. However, there is not a method to generate virtual faces that convey the desired sensations to the observers. In this work, we present a genetic algorithm based procedure to create realistic faces combining facial features in the adequate relative positions. A model of how observers will perceive a face based on its features' appearances and relative positions was developed and used as the fitness function of the algorithm. The model is able to predict 15 facial social traits related to aesthetic, moods, and personality. The proposed procedure was validated comparing its results with the opinion of human observers. This procedure is useful not only for creating characters with artistic purposes, but also for online activities, advertising, surgery, or criminology. es_ES
dc.language Inglés es_ES
dc.publisher John Wiley & Sons es_ES
dc.relation.ispartof Complexity es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Evolutionary computation es_ES
dc.subject Genetic algorithm es_ES
dc.subject Psychology es_ES
dc.subject Facial social trait es_ES
dc.subject.classification TEORIA DE LA SEÑAL Y COMUNICACIONES es_ES
dc.subject.classification PROYECTOS DE INGENIERIA es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Evolutionary Computation for Modelling Social Traits in Realistic Looking Synthetic Faces es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1155/2018/9270152 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Proyectos de Ingeniería - Departament de Projectes d'Enginyeria es_ES
dc.description.bibliographicCitation Fuentes-Hurtado, FJ.; Diego-Mas, JA.; Naranjo Ornedo, V.; Alcañiz Raya, ML. (2018). Evolutionary Computation for Modelling Social Traits in Realistic Looking Synthetic Faces. Complexity. 1-16. https://doi.org/10.1155/2018/9270152 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://doi.org/10.1155/2018/9270152 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 16 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela S\371045 es_ES


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