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dc.contributor.author | Jurdi, Sandra | es_ES |
dc.contributor.author | García Sanjuan, Fernando | es_ES |
dc.contributor.author | Nácher-Soler, Vicente Ernesto | es_ES |
dc.contributor.author | Jaén Martínez, Francisco Javier | es_ES |
dc.date.accessioned | 2019-07-10T20:02:05Z | |
dc.date.available | 2019-07-10T20:02:05Z | |
dc.date.issued | 2018 | es_ES |
dc.identifier.issn | 0953-5438 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/123458 | |
dc.description.abstract | [EN] Collaborative problem solving (CPS) is an essential soft skill that should be fostered from a young age. Research shows that a good way of teaching such skills is through video games; however, the success and viability of this method may be affected by the technological platform used. In this work we propose a gameful approach to train CPS skills in the form of the CPSbot framework and describe a study involving 80 primary school children on user experience and acceptance of a game, Quizbot, using three different technological platforms: two purely digital (tabletop and handheld tablets) and another based on tangible interfaces and physical spaces. The results show that physical spaces proved to be more effective than the screen-based platforms in several ways, as well as being considered more fun and easier to use by the children. Finally, we propose a set of design considerations for future gameful CPS systems based on the observations made during this study. | es_ES |
dc.description.sponsorship | Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund (project TIN2014-60077-R); Spanish Ministry of Education, Culture and Sport (with fellowship FPU14/00136) and Conselleria d'Educacio, Cultura i Esport (Generalitat Valenciana, Spain) (grant ACIF/2014/214). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Oxford University Press | es_ES |
dc.relation.ispartof | Interacting with Computers | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Mixed/augmented reality | es_ES |
dc.subject | Tangible interaction | es_ES |
dc.subject | Tablet computers | es_ES |
dc.subject | Tables and interactive surfaces | es_ES |
dc.subject | Ubiquitous and mobile computing design and evaluation | es_ES |
dc.subject | Collaborative learning | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.title | Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1093/iwc/iwy006 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MECD//FPU14%2F00136/ES/FPU14%2F00136/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MINECO//TIN2014-60077-R/ES/SISTEMA DE TERAPIAS DE JUEGO BASADO EN SUPERFICIES INTERACTIVAS PARA LA MEJORA DEL IMPACTO EMOCIONAL DERIVADO DE LA HOSPITALIZACION PEDIATRICA/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GVA//ACIF%2F2014%2F214/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació | es_ES |
dc.description.bibliographicCitation | Jurdi, S.; García Sanjuan, F.; Nácher-Soler, VE.; Jaén Martínez, FJ. (2018). Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces. Interacting with Computers. 30(3):187-206. https://doi.org/10.1093/iwc/iwy006 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | http://doi.org/10.1093/iwc/iwy006 | es_ES |
dc.description.upvformatpinicio | 187 | es_ES |
dc.description.upvformatpfin | 206 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 30 | es_ES |
dc.description.issue | 3 | es_ES |
dc.relation.pasarela | S\361792 | es_ES |
dc.contributor.funder | Generalitat Valenciana | es_ES |
dc.contributor.funder | Ministerio de Educación | es_ES |
dc.contributor.funder | Ministerio de Economía y Empresa | es_ES |