- -

EXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilities

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

EXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilities

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.author Chicchi-Giglioli, Irene Alice es_ES
dc.contributor.author Juan-Ripoll, Carla De es_ES
dc.contributor.author Parra Vargas, Elena es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.date.accessioned 2019-09-27T10:39:12Z
dc.date.available 2019-09-27T10:39:12Z
dc.date.issued 2018 es_ES
dc.identifier.issn 1932-6203 es_ES
dc.identifier.uri http://hdl.handle.net/10251/126494
dc.description.abstract [EN] EFs are a set of processes that supports many cognitive domains as goal setting, monitoring, planning, and cognitive-behavioural flexible control. Currently, many standardized paper-and-pencil tests or scales are used to assess EFs. These tests are easy to administer, score, and interpret but present some limitations in terms of generalizability of behaviours in real life. More recently, Information and Communication Technology has provided a higher ecological validity in the EFs assessment. In order to increase the ecological validity, we have developed a serious game (SG), named EXPANSE, which aim was to compare the participants' game performance (latency times, and correct answers) with the results obtained in the traditional tasks and scales. 354 healthy subjects participated to the study and the findings showed significant correlations among standard tasks and the serious game. The exploratory nature of the present study, on one hand, highlighted that SG could be an additional behavioral tool to assess EFs and, on the other, we need further investigations, including clinical populations, for better defining the game sensitivity toward EF components. Finally, the results show that serious games are a promising technology for the evaluation of real cognitive behavior along with traditional evaluation. es_ES
dc.description.sponsorship This work was supported by the Spanish Ministry of Economy, Industry and Competitiveness funded project "Advanced Therapeutically Tools for Mental Health" (DPI2016-77396-R). es_ES
dc.language Inglés es_ES
dc.publisher Public Library of Science es_ES
dc.relation.ispartof PLoS ONE es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title EXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilities es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1371/journal.pone.0206925 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//DPI2016-77396-R/ES/HERRAMIENTAS TERAPEUTICAS AVANZADAS PARA SALUD MENTAL/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.description.bibliographicCitation Chicchi-Giglioli, IA.; Juan-Ripoll, CD.; Parra Vargas, E.; Alcañiz Raya, ML. (2018). EXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilities. PLoS ONE. 13(11). https://doi.org/10.1371/journal.pone.0206925 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://doi.org/10.1371/journal.pone.0206925 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 13 es_ES
dc.description.issue 11 es_ES
dc.identifier.pmid 30412614
dc.identifier.pmcid PMC6226175
dc.relation.pasarela S\373133 es_ES
dc.contributor.funder Ministerio de Economía y Competitividad es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem